What would you like in the Trigger Editor?

You really do need something for Units within range, where you can select units like (Triggering unit) and (Last Created Unit).
Btw, approaching unit, and Approached unit would work perfect.
Also, a Research Type variable condition would be appreciated.
 
Approaching unit is Triggering unit using Within Range. You can also just use unit enters/leaves region, convert region to points with size, point should be position of unit etc.
 
Item charges is good... But it's easy without a func for that.

Zip archives work for mac... Expect a mac-compatible version within the next few days.

EDIT: The patch has been released in a new (mac-compatible) version! Download it in this thread.
 
These things

There are several things that would make life easier for me.

1. A trigger that would scale a unit over time.
2. A trigger that would create a timed ability, effect, or buff.
3. An easier way to make specific units do things by their unit type. (Like Generic Unit event- Generic Unit Type Event, where I could say (Custom Paladin dies, etc..)
4. A trigger to change color, or height over time.
5. A much clearer way to make units that cast abilities able to identify where or on who they cast their spells. (Sounds easier than it is)


I know some of these can be done with more complex methods, but thats my point, is they are complex and it some just dont exist at all.
 
Suggestion: change to this function:
Code:
function CreateSpecialFXBlast takes location where, string whichEffect returns nothing
    call DestroyEffect(AddSpecialEffectLoc(where, whichEffect))
endfunction
So as to avoid polluting (Last created special effect).

Also, your read-me should have a list of changes, as well as instructions on how to use the local variables.
 
uareanoob said:
make more keyboard events then just the arrow keys and esc

This is a limitation of the game, not only of the editor. But you can use spell hotkeys.
 
Rad said:
OMG Best idea, make it so you are able to add game item-tables to units!
Like an action, "Make unit drop item on death"? That'd be sweet.
 
Rad said:
Or something like

"Unit - Apply <ItemTable> Table to <Unit>"
You can't do that. You can't manipulate item tables from triggers in the existing WE framework. :(
 
Heptameron said:
You can't do that. You can't manipulate item tables from triggers in the existing WE framework. :(

Someone found out how in JASS, so even if you have to type the table name exactly it would still be nice.
 
Rad said:
Someone found out how in JASS, so even if you have to type the table name exactly it would still be nice.
I found that out. :p

Okay, if you used a bit of custom script, he could make that kinda stuff easier. It'd still leak, but I suppose you can't have everything... actually, I bet he could work with handle vars to take out the leak too. Hmm...
 
1. A trigger that would scale a unit over time.
2. A trigger that would create a timed ability, effect, or buff.
3. An easier way to make specific units do things by their unit type. (Like Generic Unit event- Generic Unit Type Event, where I could say (Custom Paladin dies, etc..)
4. A trigger to change color, or height over time.
5. A much clearer way to make units that cast abilities able to identify where or on who they cast their spells. (Sounds easier than it is)

3. can be added...

"The make unit drop item on death" is good too, i will include that.
 
Where did you learn to make such programs to warcraft III.. i wanna learn too :p please tell.. snälla?:D
 
Heres a great idea! Make a trigger creates like, a shade (Any unit with no collision and shadow), then set its vertex coloring to 100% transparency, add a 2 second expiration timer (And disable attacks), then order it to cast a spell chosen in editor. Make it add the ability chosen to!
 
AddE: Hehehe... Im good at teaching myself.
Rad: That's a great idea! I'll try it out and see if it's worth the work
 
Well hehe ok .. Persen.. Well do you know any good tutorials to learn what you do? :p OR maybe you can make one on this site!! That would be great with such a tutorial
 
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