What would you like in the Trigger Editor?

AddE said:
Well hehe ok .. Persen.. Well do you know any good tutorials to learn what you do? :p OR maybe you can make one on this site!! That would be great with such a tutorial
I don't think a tutorial would be very helpful; not many people do this. But if you're good at figuring out how a text file works, you can try getting a MPQ editor and extracting UI\TriggerData.txt, UI\TriggerStrings.txt, and UI\WorldEditStrings.txt from War3Patch.mpq.
 
Ok.... Well.. How do you extract txt files from MPQ files? I want to learn to do this :D
 
I'm also interested on this
I'd love to know how to mod the editor
I'm hoping to test yours soon
 
Persen said:
Ok thanks Heptameron, but what do you mean with



Basically a timed "run trigger"?

Maybe you could just do:
Wait x
Run trigger
:D

Already exists.

Peace
 
salempc said:
Maybe you could just do:
Wait x
Run trigger
:D

Already exists.

Peace

He already put in the function you're quoting. And it works better than your method does. :p
 
Personally i think it would be nice if you could type in the commands and variables that you are using, i have done some programming in Vb and it is slow to have to go to the variable editor to make a variable then select the events,conditions and actions. I could type them faster if i could just declare variables and type in the conditions and actions commands, but that might be alot of work, maybe too much to ask.
 
daadslfk said:
Personally i think it would be nice if you could type in the commands and variables that you are using, i have done some programming in Vb and it is slow to have to go to the variable editor to make a variable then select the events,conditions and actions. I could type them faster if i could just declare variables and type in the conditions and actions commands, but that might be alot of work, maybe too much to ask.
You need to look into Jass.
 
You should make Third Person Camera and maybe FPS ones to, Its easy alone but you gotta run it every .1-.2 seconds, each time running about 4-6 different camera actions. So if you could make one like. 'Camera - Apply Third Person mode to <Unit> with <Integer> range and <Real> smoothing', where the range is integer, obviously. And the smoothing is the rotation duration (Ex: Rotate camera for Player 1 (Red) 360 over 2.5 seconds). Of course if you use smoothing you would need to suggest not to use values over 1.00...
 
I would like to see Unit enters (Terrain Type), and Unit is on (Terrain Type)

Also, (Region <gen>) is ground-pathable from (point), and Pick every unit in Ground-pathable from (point)

The (points) should be just like regions, where it can be region postioned at certain points, and certain Regions.

They would help to stop server splits in TDs when the anti-cheat, or a unit attacks a player, because he/she blocked.
 
I would like to see Unit enters (Terrain Type), and Unit is on (Terrain Type)

Code:
Terrain-Type of <Region - Convert <Region> to point with size - Point<Position of UNIT> with size 100,100>[code]

[quote]They would help to stop server splits in TDs when the anti-cheat, or a unit attacks a player, because he/she blocked.[/quote]

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I'm getting so many ideas that i can't right hang on...


You should make Third Person Camera and maybe FPS ones to, Its easy alone but you gotta run it every .1-.2 seconds, each time running about 4-6 different camera actions. So if you could make one like. 'Camera - Apply Third Person mode to <Unit> with <Integer> range and <Real> smoothing', where the range is integer, obviously. And the smoothing is the rotation duration (Ex: Rotate camera for Player 1 (Red) 360 over 2.5 seconds). Of course if you use smoothing you would need to suggest not to use values over 1.00...

Eeeehhh??? What??


And the "attach item table to unit" was kinda hard (i tried), but a "make unit drop (item-type) on death" is possible and will be added.
 
Well I can't find my massive list of things I want but off hand:
A trigger that removes all memory leaks.(Impossible I think but GUI versions of the individual ones would do).
A option for local variable in the Variable Editor or just a GUI trigger
A way to find the point/regoin target of an ability with out using orders.
A way to hide ability icons.
A way to make orb effects(lifesteal, ord of lightning, slow, etc) stack.
A way to convert abilities to orders.
A built in dummy unit.
A way to add custom data fields.
A way to get the damage range and average damage of an unit from a trigger.
Everything in this page.
 
Jazradel said:
A way to find the point/regoin target of an ability with out using orders.
I must be missing something; what's wrong with Target Point Of Ability Being Cast?
 
Heptameron said:
I must be missing something; what's wrong with Target Point Of Ability Being Cast?
Man, someone beat me to a post again! :eek:

I'm getting into the habit of hitting the "Preview post" button before I actually post so I can check if anyone beat me. :D
 
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