Will this leak?

Hatebreeder

So many apples
Reaction score
381
Hey there.
I have a question:
if i transfer data into 2 different timers, will one of them leak?

A demonstration of what i mean:
JASS:
function timer2 takes nothing returns boolean
return true
endfunction

function timer1 takes nothing returns boolean
return false
endfunction

function create takes nothing returns nothing
local blah Data = blah.create()

call TT_Start(function timer1,Data)
call TT_Start(function timer2,Data)
endfunction


assuming that I return true and .destroy the data in func timer1, will timer 2 leak?
 
In this case, combine the timers.

In other cases, set a boolean field to true, and destroy 1 second later some how, or something.

You have to be a little creative, sadly. Setting a field to true and destroying will work as long as a struct isn't created and started within the period from destruction.

Complex issue. :)
 
In this case, combine the timers.

In other cases, set a boolean field to true, and destroy 1 second later some how, or something.

You have to be a little creative, sadly. Setting a field to true and destroying will work as long as a struct isn't created and started within the period from destruction.

Complex issue. :)

Hmmm... How can i check if the stuct is destroyed?
if Data == null or something?
can't think of a different way atm :X
 
Lol, no, none of those will work.

As said, put a field on the struct: a boolean. Set it to true on destruction.

You can still read destroyed structs, just they may be overwritten at any point. As long as you don't make a new struct in that time, you're fine. If you do, you're screwed, unless you accept that the timer may already be going for it (because .create will have to set the bool back to false).

I've been a bit unclear, I know. This needs some careful thought, even some delving into how structs work and what they really are in JASS.
 
Lol, no, none of those will work.

As said, put a field on the struct: a boolean. Set it to true on destruction.

You can still read destroyed structs, just they may be overwritten at any point. As long as you don't make a new struct in that time, you're fine. If you do, you're screwed, unless you accept that the timer may already be going for it (because .create will have to set the bool back to false).

I've been a bit unclear, I know. This needs some careful thought, even some delving into how structs work and what they really are in JASS.

I see.
But, wouldn't it screw up if annother unit cast this specific spell?
Hmm =/
Might aswell have to fuse the timers... Though, i'd have to think thoroghly >_<
 
First off, I'll try to use that flag option, that you suggested.

Jesus, any idea of how to check if a struct is overwirtten? Thus, detecting if it leaks?
 
You can detect a lot of things with booleans.

You know, if you're 100% sure you'll have exactly two timers, you could have the first set a flag to true, and the second detect that and set it back to false and destroy?

Put the same code in both timers, heh. Whichever happens to finish first flags true and returns true, whichever happens to be second can pick up the true, set false and return true.

Alternatively, you have an integer which says how many times it has been started on a timer. Use that somehow.

As said, be creative. :thup:

But you can't really directly detect struct overwrites. You're on nasty territory there. :p
Although I just did it in MoveSpeedX. XD
 
You can detect a lot of things with booleans.

You know, if you're 100% sure you'll have exactly two timers, you could have the first set a flag to true, and the second detect that and set it back to false and destroy?

Put the same code in both timers, heh. Whichever happens to finish first flags true and returns true, whichever happens to be second can pick up the true, set false and return true.

Alternatively, you have an integer which says how many times it has been started on a timer. Use that somehow.

As said, be creative. :thup:

But you can't really directly detect struct overwrites. You're on nasty territory there. :p
Although I just did it in MoveSpeedX. XD

You mean this "this.onTimer = true" thing?

However, i guess i'm going with the integer idea.

I guess i'll post my results.

EDIT:
This is interesting... It does not leak, even if I only destroy the struct once - since the integer value didn't increase and the boolean value never changed.
But, Cohadars Handle Counter detected a slight increase of Handles, like about 200 - 250 after round 5 times spam casted, but after a few times more cast it doesn't increase at all, even if I spammed like crazy...
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
  • The Helper The Helper:
    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top