Yet another timer system.

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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216
JASS:
//Easy Timers
library ET initializer Init
    
    globals
        public constant real PERIOD = .03125
        public constant integer FPS = R2I(1 / PERIOD)
        public constant integer EX_PRELOAD = 64
        public integer Tick = 0
    endglobals
    
    private struct Node
        thistype prev
        thistype next
        trigger trig
        integer data
        integer periodType
        timer t
    endstruct
    
    globals
        private integer HandleId = 0
        private timer array TimerStack
        private integer TimersCount = 0
        private integer array TimersData
        private Node node
    endglobals
    
    //=========Fixed Period==========\\
    public function Add takes trigger trig, integer data returns nothing
        local Node this = Node.create()
        debug if trig == null then
        debug     call this.destroy()
        debug     call BJDebugMsg("FT Error, null trigger is added in queue!")
        debug endif
        set this.prev = Node(0).prev
        set this.next = Node(0)
        set Node(0).prev.next = this
        set Node(0).prev = this
        set this.trig = trig
        set this.data = data
        set this.periodType = 1
    endfunction
    
    public function GetData takes nothing returns integer
        return node.data
    endfunction
    
    public function Stop takes nothing returns nothing
        set node.trig = null
        set node.data = 0
        if node.periodType == 1 then
            set node.prev.next = node.next
            set node.next.prev = node.prev
        else
            call PauseTimer(node.t)
            set TimersCount = TimersCount + 1
            set TimerStack[TimersCount] = node.t
        endif
        call node.destroy()
    endfunction
    
    private function Execute takes nothing returns nothing
        set Tick = Tick + 1
        set node = 0
        loop
            set node = node.next
        exitwhen node == 0
            call TriggerExecute(node.trig)
        endloop
    endfunction
    //==================================\\
    
    //===========PeriodEx===============\\
    private function Handler takes nothing returns nothing
        set node = TimersData[GetHandleId(GetExpiredTimer()) - HandleId]
        call TriggerExecute(node.trig)
    endfunction
    
    public function AddEx takes trigger trig, integer data, real period returns nothing
        local Node this = Node.create()
        set this.trig = trig
        set this.data = data
        if TimersCount > 0 then
            set this.t = TimerStack[TimersCount]
            set TimersCount = TimersCount - 1
        else
            set this.t = CreateTimer()
        endif
        set TimersData[GetHandleId(this.t) - HandleId] = this
        set this.periodType = 2
        call TimerStart(this.t,period,true,function Handler)
    endfunction
    //=========PeriodEx End=============\\
    
    private function Init takes nothing returns nothing
        local integer i = 0
        local timer t

        loop
        exitwhen i > EX_PRELOAD
            set TimersCount = TimersCount + 1
            set TimerStack[TimersCount] = CreateTimer()
            set i = i + 1
        endloop
        
        set HandleId = GetHandleId(TimerStack[1])
        
        call TimerStart(CreateTimer(),0.03125,true,function Execute)
    endfunction
endlibrary


Example for usage :
JASS:
scope spell initializer Init
    
    globals
        private trigger ET_Trig = CreateTrigger()
    endglobals
    
    private struct Data
        //members here
    endstruct
    
    private function Effects takes nothing returns nothing
        local Data this = ET_GetData()
        //some stuffs here.
        
        //I want to stop!
        call ET_Stop()
    endfunction
    
    private function Actions takes nothing returns nothing
        local Data this = Data.create()
        //some stuffs here
        call ET_Add(ET_Trig,this)
    endfunction
    
    private function Conditions takes nothing returns boolean
        return GetSpellAbilityId() == //abil's id
    endfunction
    
    private function Init takes nothing returns nothing
        //spell loads here.
        
        call TriggerAddAction(ET_Trig,function Effects)
    endfunction
endscope
 

Romek

Super Moderator
Reaction score
964
Are you submitting your system in JASS Help 'cause you know it'll be graveyarded immediately otherwise?

I'm sure I don't have to tell you that we don't need another one of these.

And why haven't you read this? :(
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
Reaction score
216
I'm sure I don't have to tell you that we don't need another one of these.
Nono, I just want to have some comments only. Don't worry. :)
 
Reaction score
341
I honestly don't understand the point of any more timer systems, I mean we already have all we need. TimerUtils and KT2 are all people seem to use these days and each have their own benefits but it's all we need. Creating stuff like this in effort to gain an extremely minor speed increase (which I'm not even sure yours does) is completely idiotic so stop talking about these things and just accept the ones that are already out there (because they are the best and their all that's needed).

The only reason to even experiment with timer attachment is to either learn more about it or find some neat useless tricks with it.
 

Jesus4Lyf

Good Idea™
Reaction score
397
TimerUtils and KT2 are all people seem to use these days and each have their own benefits but it's all we need.
Think you meant T32, instead of KT2. But whichever. :thup:

>anyone found it is useful/useless?
What's the point? KT2 beats it.
All this is is an Event wrapper, really. With a slightly worse interface.
 

Jesus4Lyf

Good Idea™
Reaction score
397
In an Event wrapper you could disable the trigger, destroy it, etc, and nothing bad would happen. You can also use conditions and actions, and EventReg to instance/attach/destroy an instance remotely.

Err, of course using Event for a timer system would be on my list of things to do just after hacking my eyes out with a butter knife. Which says a little about using this (no offense). :p

>KT2 is keep generating handles, like boolexpr(s), trigger(s).
No, it recycles them. Except the And boolexprs.
 
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