A
aChiLLeS
Guest
Ok the idea with adding it to some building seems good enough ;p
But anyway... I've made an AI that would controlo Fel Orcs... It was just a test I didn't even edit the map, just put some trees and mines... several buildings for start and:
Indeed he didn't "overbuilt" the buildings which were placed on the map previously. Actually after several attempts... I made it to create AI that followed the build-up I ordered in building tab... But there's a problem with units... Well.. it does train them... but only SOME... While in the end it should have about 6 fel grunts (don't know if the names are correct, I have a Polish version of the game), 4 fel riders, 4 fel warlocks, some head hunters, catapults etc... But it was all very chaotic :/ - I made the cpu be "an enemy with shared vision" so that I would see what AI does - anyway once it lost some of its units he trained only grunts... from time to time adding a rider or sth, but it was not the way it should be... I mean... such an AI would be very easy to defeat... I simply didn't attack it too much because I wanted to see the way it builds-up and trains units, but in the end it is not good enough.
I don't actually get it with the building tab... What order should it have to work properly? When should I add upgrades? If I add 3 upgrades from the War Mill, one after another in the building tab, and after that... I give it the order to train, let's say 4 grunts... Will the CPU wait until the upgrades are done, until he starts training units? Because to some extend it seemed he did :/
And one more thing... I don't know why the CPU tried to build a second expansion : o I only gave him one command to create exp... but some time after that I noticed a fel peon building a third great hall -,-
It's so damn complicated : p
Could you maybe write down an example order... not entire one, but just some of it, let's say from the beginning to the moment of upgrading the great hall to stronghold - mine looked a bit like that:
Great Hall - 1
Peon - 1
Peon - 2
Peon - 3
Peon - 4
Peon - 5
Barracks - 1
Peon - 6
Altar of Storms - 1
Peon - 7
Fel Burrow - 1
War Mill - 1
Fel Grunt - 1
Fel Grunt - 2
A grom hellscream-model Blade Master - 1 (I didn't gave the command "Hero - first" but simply chose a unit from "orc: custom units: blade master")
Meale weapon upg. - 1
Peon - 8
Fel Grunt - 3
Fel Burrow - 2
Fel Grunt - 4
Armor upgrade - 1
Stronghold - 1
(ofcourse later there were exps, fortress and all... untill the 90/90 limit and full upgrades)
note that most of the objects are edited, so that they produce Fel Orc Units instead of normal ones. (available are: fel peon, fel grunt, fel rider, fel warlock [instead of shaman, using shaman's upgrades], troll headhunter, troll witch doctor, fel kodo beast, catapult)
I was probably not DIRECTLY like that... but something similar ; p If you have time, could you write a similar scheme, which would make the CPU build-up and produce units in a way that it would create a bit more threat to the human player? ; p
But anyway... I've made an AI that would controlo Fel Orcs... It was just a test I didn't even edit the map, just put some trees and mines... several buildings for start and:
Indeed he didn't "overbuilt" the buildings which were placed on the map previously. Actually after several attempts... I made it to create AI that followed the build-up I ordered in building tab... But there's a problem with units... Well.. it does train them... but only SOME... While in the end it should have about 6 fel grunts (don't know if the names are correct, I have a Polish version of the game), 4 fel riders, 4 fel warlocks, some head hunters, catapults etc... But it was all very chaotic :/ - I made the cpu be "an enemy with shared vision" so that I would see what AI does - anyway once it lost some of its units he trained only grunts... from time to time adding a rider or sth, but it was not the way it should be... I mean... such an AI would be very easy to defeat... I simply didn't attack it too much because I wanted to see the way it builds-up and trains units, but in the end it is not good enough.
I don't actually get it with the building tab... What order should it have to work properly? When should I add upgrades? If I add 3 upgrades from the War Mill, one after another in the building tab, and after that... I give it the order to train, let's say 4 grunts... Will the CPU wait until the upgrades are done, until he starts training units? Because to some extend it seemed he did :/
And one more thing... I don't know why the CPU tried to build a second expansion : o I only gave him one command to create exp... but some time after that I noticed a fel peon building a third great hall -,-
It's so damn complicated : p
Could you maybe write down an example order... not entire one, but just some of it, let's say from the beginning to the moment of upgrading the great hall to stronghold - mine looked a bit like that:
Great Hall - 1
Peon - 1
Peon - 2
Peon - 3
Peon - 4
Peon - 5
Barracks - 1
Peon - 6
Altar of Storms - 1
Peon - 7
Fel Burrow - 1
War Mill - 1
Fel Grunt - 1
Fel Grunt - 2
A grom hellscream-model Blade Master - 1 (I didn't gave the command "Hero - first" but simply chose a unit from "orc: custom units: blade master")
Meale weapon upg. - 1
Peon - 8
Fel Grunt - 3
Fel Burrow - 2
Fel Grunt - 4
Armor upgrade - 1
Stronghold - 1
(ofcourse later there were exps, fortress and all... untill the 90/90 limit and full upgrades)
note that most of the objects are edited, so that they produce Fel Orc Units instead of normal ones. (available are: fel peon, fel grunt, fel rider, fel warlock [instead of shaman, using shaman's upgrades], troll headhunter, troll witch doctor, fel kodo beast, catapult)
I was probably not DIRECTLY like that... but something similar ; p If you have time, could you write a similar scheme, which would make the CPU build-up and produce units in a way that it would create a bit more threat to the human player? ; p