AlexanderSig
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I'm making a human-only campaign and it's in multiple parts (Meaning many maps in a single .w3n) and I want to make it so that once the player finishes Chapter One, Chapter Two Unlocks, how do I do this?
Also I'm pretty new to triggers, functions and stuff like that so don't overcomplicate things please
SOLVED: For Future References:
1) Go to Campaign Editor and set all but the first map to "Visible = No"
2) Go to the Trigger Editor, if you've already made a trigger that just sets it to "Game - Victory" when the player finishes the campaign you can just add a "Game - Show/Hide Custom Campaign Button", the value (default: 1) is for the chapter/mission number.
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Example:
Event:
Unit - Specific Unit Event -> Ogre Warrior 0022 <gen> dies
Conditions:
Empty
Actions:
Game - Victory Player 1 (red)
Game - Show Custom Campaign Button 2
-------------------------------------
^ When Ogre Warrior (Or the unit you selected) is killed you'll go the the "victory" screen and then campaign no.2 will unlock.
Also I'm pretty new to triggers, functions and stuff like that so don't overcomplicate things please
SOLVED: For Future References:
1) Go to Campaign Editor and set all but the first map to "Visible = No"
2) Go to the Trigger Editor, if you've already made a trigger that just sets it to "Game - Victory" when the player finishes the campaign you can just add a "Game - Show/Hide Custom Campaign Button", the value (default: 1) is for the chapter/mission number.
-------------------------------------
Example:
Event:
Unit - Specific Unit Event -> Ogre Warrior 0022 <gen> dies
Conditions:
Empty
Actions:
Game - Victory Player 1 (red)
Game - Show Custom Campaign Button 2
-------------------------------------
^ When Ogre Warrior (Or the unit you selected) is killed you'll go the the "victory" screen and then campaign no.2 will unlock.