Campaign problem I can't solve.

AlexanderSig

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I'm making a human-only campaign and it's in multiple parts (Meaning many maps in a single .w3n) and I want to make it so that once the player finishes Chapter One, Chapter Two Unlocks, how do I do this?

Also I'm pretty new to triggers, functions and stuff like that so don't overcomplicate things please :)

SOLVED: For Future References:
1) Go to Campaign Editor and set all but the first map to "Visible = No"
2) Go to the Trigger Editor, if you've already made a trigger that just sets it to "Game - Victory" when the player finishes the campaign you can just add a "Game - Show/Hide Custom Campaign Button", the value (default: 1) is for the chapter/mission number.

-------------------------------------
Example:
Event:
Unit - Specific Unit Event -> Ogre Warrior 0022 <gen> dies

Conditions:
Empty

Actions:
Game - Victory Player 1 (red)
Game - Show Custom Campaign Button 2
-------------------------------------

^ When Ogre Warrior (Or the unit you selected) is killed you'll go the the "victory" screen and then campaign no.2 will unlock.
 
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