Duel System Rewrite Problem

Denegoth

New Member
Reaction score
18
Trigger:
  • Duel Death
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Region 007 <gen> contains (Dying unit)) Equal to True
    • Actions
      • For each (Integer A) from 1 to 5, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Number of units in (Units in Region 007 <gen> owned by (Player((Integer A))))) Equal to 0
            • Then - Actions
              • Trigger - Run DarkWin <gen> (ignoring conditions)
            • Else - Actions
              • Do nothing
      • For each (Integer B) from 6 to 10, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Number of units in (Units in Region 007 <gen> owned by (Player((Integer B))))) Equal to 0
            • Then - Actions
              • Trigger - Run LightWin <gen> (ignoring conditions)
            • Else - Actions
              • Do nothing


As soon as someone dies in the duel, both players win. What's causing this?
 

Denegoth

New Member
Reaction score
18
Well, from what I can see, I have no idea what DarkWin and LightWin do.

The problem is that it is running them as soon as a unit dies rather than when a whole team dies. The Darkwin and Lightwin triggers do not have Events so they are unrelated to the problem.
 

Sevion

The DIY Ninja
Reaction score
413
Well, your if/then/else is wrong. You're checking if there's 0 units of ANY player.

So, if each player has only 1 unit in Region 007, then:

Code:
-----------------
| 1  2  3  4  5 |
|               |
| 6  7  8  9  10|
-----------------

When 1 dies, then it will register that a unit died and the if then else for the first loop will evaluate true for Player 1, as Player 1's 1 died inside of Region 007 AND Player 1 has no more units in Regin 001.

What you SHOULD do is check if Force 1 has no more units in Region 007 then run DarkWin

Then, Force 2 has no more units in Region 007 then run LightWin.
 

Jesus4Lyf

Good Idea™
Reaction score
397
>both players win. What's causing this?
Your win clause is that their (most likely) non-existant allies have no units in the region.

Of course, we have no idea whether or not those non-existant allies actually have units there or not. There appears to be a logic fault in the trigger, but we can't decide that without more info.
 

DonRoman

New Member
Reaction score
5
Your trigger will count dead units as well add a condition:

Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Number of units in (Units in (Playable map area) matching (((Owner of (Matching unit)) Equal to (Player((Integer A)))) and (((Matching unit) is alive) Equal to True)))) Equal to 0
    • Then - Actions
    • Else - Actions


as if it is now even corpses will considered as units i think.
 

Sevion

The DIY Ninja
Reaction score
413
If the duel win conditions is like one team kills all of the units of the other team, then the logic in the if/then/else fails. ^_^ Just read what I said. Plus, you should add in what Don said. Though, I might double check as I'm not 100% if corpses are detected right now in your if/then/else or not.

Jesus, the win clause is not that his allies have no units, it's just that the if/then/else will return true if any player commands 0 units in there. That means, if all of Player 1's units in there dies but Player 2 (ally of Player 1) still has units, it will still return true.

So, in conclusion, the only thing you have to fix, is the condition in the if/then/elses. ^_^
 

Denegoth

New Member
Reaction score
18
Trigger:
  • Duel Death
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Region 007 <gen> contains (Dying unit)) Equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • And - All (Conditions) are true
            • Conditions
              • (Number of units in (Units in Region 007 <gen> owned by Player 1 (Red))) Equal to 0
              • (Number of units in (Units in Region 007 <gen> owned by Player 2 (Blue))) Equal to 0
              • (Number of units in (Units in Region 007 <gen> owned by Player 3 (Teal))) Equal to 0
              • (Number of units in (Units in Region 007 <gen> owned by Player 4 (Purple))) Equal to 0
              • (Number of units in (Units in Region 007 <gen> owned by Player 5 (Yellow))) Equal to 0
        • Then - Actions
          • Trigger - Run DarkWin <gen> (ignoring conditions)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • And - All (Conditions) are true
                • Conditions
                  • (Number of units in (Units in Region 007 <gen> owned by Player 6 (Orange))) Equal to 0
                  • (Number of units in (Units in Region 007 <gen> owned by Player 7 (Green))) Equal to 0
                  • (Number of units in (Units in Region 007 <gen> owned by Player 8 (Pink))) Equal to 0
                  • (Number of units in (Units in Region 007 <gen> owned by Player 9 (Gray))) Equal to 0
                  • (Number of units in (Units in Region 007 <gen> owned by Player 10 (Light Blue))) Equal to 0
            • Then - Actions
              • Trigger - Run LightWin <gen> (ignoring conditions)
            • Else - Actions
              • Do nothing


I was sure this one would work, but this time nothing happens at all.
 

Sevion

The DIY Ninja
Reaction score
413
Um. A simple addition of the And line to your original loop would have been sufficient...

Post DarkWin and LightWin.
 

Denegoth

New Member
Reaction score
18
Um. A simple addition of the And line to your original loop would have been sufficient...

Post DarkWin and LightWin.



Trigger:
  • LightWin
    • Events
    • Conditions
    • Actions
      • Trigger - Turn off Duel Death <gen>
      • Trigger - Turn on RegionKill <gen>
      • For each (Integer B) from 1 to 10, do (Actions)
        • Loop - Actions
          • Camera - Pan camera for (Owner of Hero[(Integer B)]) to ((Owner of Hero[(Integer B)]) start location) over 0.00 seconds
          • Selection - Select Hero[(Integer B)] for (Owner of Hero[(Integer B)])
          • Hero - Instantly revive Hero[(Integer B)] at ((Owner of Hero[(Integer B)]) start location), Hide revival graphics
          • Unit - Move Hero[(Integer B)] instantly to ((Owner of Hero[(Integer B)]) start location)
      • Game - Display to (All players) the text: |cff80FF00The Light...
      • Countdown Timer - Start DuelTimer as a One-shot timer that will expire in 600.00 seconds
      • For each (Integer A) from 1 to 5, do (Actions)
        • Loop - Actions
          • Player - Add (DuelNum x 250) to (Owner of Hero[(Integer A)]) Current gold


DarkWin is the same just for players on team 2 and a different message.

Regionkill is just a code that kills someone if they're in the arena outside of a duel.
 

deebee

New Member
Reaction score
15
Problem is the Hero's corpse is still there, you have to use another condition to check to see if there are any "Alive" units.
 

Denegoth

New Member
Reaction score
18
Problem is the Hero's corpse is still there, you have to use another condition to check to see if there are any "Alive" units.

I've rewritten the trigger to check every 2 seconds. I'm going to test it in a moment.
 

Denegoth

New Member
Reaction score
18
It worked. After many many rewrites and such, it's finally working. Thanks for the help everyone!
 
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