FannyShaver
Well-Known Member
- Reaction score
- 31
Hi there.
I am in the process of making a Heroes of Might and Magic 3 map. I know there's hardly any community left in Warcraft 3 and it will be lot more likely it will go down rather than up, but just in case if Warcraft 4 comes out in the next 60 years when I am still alive I might be able to move it overthere.
I am trying to use the same principal Heroes 3 had to offer, but in a real time strategy. By this I mean, there will be still Heroes and Castles with armies on board, however, battlefield will be a real time, so will need to prepare strategies quick, regroup, cast spells etc.
I have all the units ready and their abilities in vast majority completed, just few ones waiting. The problem that I've got is storing the actual units within Heroes (up to three per player) and Castles (there's shitloads). And of course, there are different races, so I am wondering if there is anyone who could suggest me a good and fairly straightforward way of coding it. I have done my fair share of more complicated things and I can easily work on even expert level, as long as I have a good base to work on.
Any help much appreciated.
I am in the process of making a Heroes of Might and Magic 3 map. I know there's hardly any community left in Warcraft 3 and it will be lot more likely it will go down rather than up, but just in case if Warcraft 4 comes out in the next 60 years when I am still alive I might be able to move it overthere.
I am trying to use the same principal Heroes 3 had to offer, but in a real time strategy. By this I mean, there will be still Heroes and Castles with armies on board, however, battlefield will be a real time, so will need to prepare strategies quick, regroup, cast spells etc.
I have all the units ready and their abilities in vast majority completed, just few ones waiting. The problem that I've got is storing the actual units within Heroes (up to three per player) and Castles (there's shitloads). And of course, there are different races, so I am wondering if there is anyone who could suggest me a good and fairly straightforward way of coding it. I have done my fair share of more complicated things and I can easily work on even expert level, as long as I have a good base to work on.
Any help much appreciated.