V
Vigilant_Dea
Guest
I'm just trying to make an ability that will temporarily increase its targets stat by said amount per level...
For instance...
Level 1 - Increases Str by 5
Level 2 - Increases Str by 8
etc...
I tried making one out of bloodlust that used a trigger to add a dummy ability (item increase agi) but the level wouldn't affect the amount of stats increased.
I know I could make a seperate ability for each level but there must be an easier much more efficient way that wouldnt result in stacking the buff (if the person cast it, leveled it, then cast again...)
I'm sure someone has already done this before. I know defi4nc3s open rpg has skills that increase your stats using the +# after training them. I'm just wondering how it's done so I can make these buffs for my support class!
Thanks for any help,
~ Vigilant_Death ~
For instance...
Level 1 - Increases Str by 5
Level 2 - Increases Str by 8
etc...
I tried making one out of bloodlust that used a trigger to add a dummy ability (item increase agi) but the level wouldn't affect the amount of stats increased.
I know I could make a seperate ability for each level but there must be an easier much more efficient way that wouldnt result in stacking the buff (if the person cast it, leveled it, then cast again...)
I'm sure someone has already done this before. I know defi4nc3s open rpg has skills that increase your stats using the +# after training them. I'm just wondering how it's done so I can make these buffs for my support class!
Thanks for any help,
~ Vigilant_Death ~