Gaming Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs

tom_mai78101

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March 3rd 2015, San Francisco, GDC – The Khronos™ Group, an open consortium of leading hardware and software companies, today announced the availability of technical previews of the new Vulkan™ open standard API for high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices. This ground-up design, previously referred to as the Next Generation OpenGL® Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability, and uses Khronos’ new SPIR-V™ specification for shading language flexibility. Vulkan initial specifications and implementations are expected later this year and any company may participate in Vulkan’s ongoing development by joining Khronos. Industry feedback is welcomed at https://www.khronos.org/vulkan/vulkan_feedback_forum.

“Industry standard APIs like Vulkan are a critical part of enabling developers to bring the best possible experience to customers on multiple platforms,” said Valve's Gabe Newell. “Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.”

 
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Accname

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A new OpenGL version without backwards compatibility I take it?
 

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
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Uh, yes? It's not finalized until later this year, so we can't say at the moment.
 
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