Solu9
You can change this now in User CP.
- Reaction score
- 216
This is probably an easy to solve problem. Nevertheless I can't figure out what to do.
No item is spawning. I figure is has something to do with the "Pick every item" action. If there are no items I guess it can't pick any, thus the trigger fails.
Random_Sword is a Item(array) variable. And works as it should.
Trigger:
- Spawn trigger
- Events
- Time - Every 10.00 seconds of game time
- Conditions
- Actions
- Item - Pick every item in Spawn <gen> and do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Item-type of (Picked item)) Equal to Sword +1
- (Item-type of (Picked item)) Equal to Sword +2
- (Item-type of (Picked item)) Equal to Sword +3
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Do nothing
- Else - Actions
- Item - Create Random_Sword[(Random integer number between 1 and 3)] at (Random point in Spawn <gen>)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Item - Pick every item in Spawn <gen> and do (Actions)
- Events
No item is spawning. I figure is has something to do with the "Pick every item" action. If there are no items I guess it can't pick any, thus the trigger fails.
Random_Sword is a Item(array) variable. And works as it should.