sunshinex3
You can change this now in User CP.
- Reaction score
- 7
i can get a replaced unit to "move" to original units rally point
but its a worker unit and if the player wants it to mine gold or collect wood... well it wont because it was just issued the order to "move" to point... so what am i missing how do I get a replaced worker to harvest wood or mine gold from a rally point?
Trigger:
- PEON
- Events
- Unit - A unit Finishes training a unit
- Conditions
- (Unit-type of (Trained unit)) Equal to Fel Peon (FelOrc)
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Triggering unit) is in (Units in (Playable map area)).) Equal to True
- Then - Actions
- Set VariableSet TempPoint = (Rally-Point of (Triggering unit) as a point)
- Unit - Replace (Trained unit) with a Fel Peon (FelOrc0.0) using The old unit's relative life and mana
- Unit - Order (Last replaced unit) to Move To (Rally-Point of (Triggering unit) as a point)
- Custom script: call RemoveLocation (udg_TempPoint)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
but its a worker unit and if the player wants it to mine gold or collect wood... well it wont because it was just issued the order to "move" to point... so what am i missing how do I get a replaced worker to harvest wood or mine gold from a rally point?