Bloodcount
Starcraft II Moderator
- Reaction score
- 297
Style Type: Very strong unit composition which gives you a lot of harass opportunities and is very powerful as a ball of units.
Skill Level: Medium
Style Pros: Offers both harass and ball style of play, both very powerful, and offers decent map control.
Style countered by: Multi prompt attacks.
Most powerful in: Late Game.
Match up: ZvP, ZvT
Basic thought process and tips:
• Your gas goes for Infestors, your extra minerals go on Zerglings.
• The Zerglings offer decent map control. You should try to grab map control from the other player.
• This build is centered around the Infestors: With their Infested Terrans they can give you a very good, yet immobile anti-air unit.
• Whilst your in the player’s base with Infestors, their Fungal Growth can kill lots of workers, or with the Infested Terrans, you can decimate lots of buildings.
• The energy is replenishible, so after you have around 8 Infestors or more, Fungal Growth and the Infested Terrans become almost free.
• One of the ways to fight is to weaken your opponent’s army with fungal growths and then finish it up with a lot of Zerglings.
• Another good way is to simply kill your opponents army with Fungal Growth and use the lings as a decoy (or harass with them) .
• Don’t neglect the Neural Parasite, few players know how to deal with it.
• Burrow is a must have (obviously).
• You can get a tier 3 unit. After getting a good number of Infestors (depending on the way you are using them) feel free to get Broodlords or Ultralisks (I do recommend Broodlords though).
Good openings:
14 gas 14 pool
14pool 15hatch
Final Words: As you might have noticed, this is an Infestor centered play. This is one of the (if not the) most versatile caster unit in the game and this style gives you lots of opportunities to cripple your opponent, such as burrowing infestors into the mineral line, using Infested Terrans to kill add-ons, and much, much more.
Screenshots:
Skill Level: Medium
Style Pros: Offers both harass and ball style of play, both very powerful, and offers decent map control.
Style countered by: Multi prompt attacks.
Most powerful in: Late Game.
Match up: ZvP, ZvT
Basic thought process and tips:
• Your gas goes for Infestors, your extra minerals go on Zerglings.
• The Zerglings offer decent map control. You should try to grab map control from the other player.
• This build is centered around the Infestors: With their Infested Terrans they can give you a very good, yet immobile anti-air unit.
• Whilst your in the player’s base with Infestors, their Fungal Growth can kill lots of workers, or with the Infested Terrans, you can decimate lots of buildings.
• The energy is replenishible, so after you have around 8 Infestors or more, Fungal Growth and the Infested Terrans become almost free.
• One of the ways to fight is to weaken your opponent’s army with fungal growths and then finish it up with a lot of Zerglings.
• Another good way is to simply kill your opponents army with Fungal Growth and use the lings as a decoy (or harass with them) .
• Don’t neglect the Neural Parasite, few players know how to deal with it.
• Burrow is a must have (obviously).
• You can get a tier 3 unit. After getting a good number of Infestors (depending on the way you are using them) feel free to get Broodlords or Ultralisks (I do recommend Broodlords though).
Good openings:
14 gas 14 pool
14pool 15hatch
Final Words: As you might have noticed, this is an Infestor centered play. This is one of the (if not the) most versatile caster unit in the game and this style gives you lots of opportunities to cripple your opponent, such as burrowing infestors into the mineral line, using Infested Terrans to kill add-ons, and much, much more.
Screenshots:
Proof that this unit combination can tackle the Protoss deathball ^_^