So I'm making an Optional Quest that is triggered when a hero gets a particular item. As the character progressess the Quest will continue to give Updates and eventually a Quest Completed message once all requirements have been met. However I'm not sure how to impliment the Quest Updates or Completed Message via triggers etc etc. Can anyone help me out with this?...
Heres the layout I'm looking to create:
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first...
Player Owned Unit - Acquires Item (Iron Gate Key) = Optional Quest Discovered
then...
Player Uses Item - Iron Gate Key on Iron Gate (Ability being cast) = Quest Updates with Message
then...
Player Kills Unit - Troll(Troll drops Iron Gate Key 2) = Quest Updates with Message
finally...
Player Uses Item - Iron Gate Key 2 on Iron Gate (Ability being cast) = Quest Updated as Completed with Message
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I hope that explains what I'm looking to do in good enough detail for someone's input/help.
Heres the layout I'm looking to create:
-------------------------------------------
first...
Player Owned Unit - Acquires Item (Iron Gate Key) = Optional Quest Discovered
then...
Player Uses Item - Iron Gate Key on Iron Gate (Ability being cast) = Quest Updates with Message
then...
Player Kills Unit - Troll(Troll drops Iron Gate Key 2) = Quest Updates with Message
finally...
Player Uses Item - Iron Gate Key 2 on Iron Gate (Ability being cast) = Quest Updated as Completed with Message
--------------------------------------------
I hope that explains what I'm looking to do in good enough detail for someone's input/help.