Panda Fire Model

vespt

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Well i created a fire panda with a expiration timer but when it comes to end the panda just stays in place(like with locust ability and no colision) I alrdy try add a explode on death but didnt work :S
Is this from model or am I doing something worng?!

BTW this line of the trigger isnt working :S any ideia why
Code:
Unit - Create 1 Evasion for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees
It creates the Evasion(unit) always in the same spot instead in the "target point of baility being casted".

ty in adv
 

wellwish3r

wishes wells.
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52
if it is on of the pandas from the pandaren brew master ultimate, its the model, since they don't have a real death animation, they just reassemble into the brew master
 

wellwish3r

wishes wells.
Reaction score
52
its decays after the normal time all units decay, but it doesn't have a decay animation either, so it just vanishes after the given time. you could make a simple trigger that removes a unit that dies if the unit type of that unit it equal to fire panda and at the same time create a fire special effect or something at the location of the unit.
 
R

regnak

Guest
Unit - Create 1 Evasion for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees

This isn't working because you need to add in the conditions a line similar to this;

Actions:
Unit (Someone) begins casting ability

Conditions:
Ability = to (something)

Actions:
Do whatever you want
 

wellwish3r

wishes wells.
Reaction score
52
Unit - Create 1 Evasion for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees

This isn't working because you need to add in the conditions a line similar to this;

Actions:
Unit (Someone) begins casting ability

Conditions:
Ability = to (something)

Actions:
Do whatever you want

use Unit Starts the effect of an ability, rather then the red marked stuff, since thats more reliable


@vespt

it always helps when you post the entire trigger, not just a line....
 

vespt

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4
ty wellwisher....

About the code.. I know that i put cond and event and some more actions but that freaking line instead of creating a fire panda on the position i ask it just creat on the center of map...
 

vespt

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Here´s the whole code.... all units are created in center of map :S
Ability base on blizzard

Code:
WTHell
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to WTHell 
    Actions
        Unit - Pause (Casting unit)
        Wait 2.00 seconds
        Unit - Create 1 Evasion for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees
        Unit Group - Add (Last created unit) to Pandas
        Unit - Create 1 Persistence for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees
        Unit Group - Add (Last created unit) to Pandas
        Unit - Create 1 Power for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees
        Unit Group - Add (Last created unit) to Pandas
        Unit - Create 1 Resistance for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees
        Unit Group - Add (Last created unit) to Pandas
        Unit Group - Pick every unit in Pandas and do (Actions)
            Loop - Actions
                Unit - Add a 10.00 second Generic expiration timer to (Picked unit)
                Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
                Special Effect - Destroy (Last created special effect)
        Wait 10.00 seconds
        Unit Group - Pick every unit in Pandas and do (Actions)
            Loop - Actions
                Unit - Remove (Picked unit) from the game
                Special Effect - Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
                Special Effect - Destroy (Last created special effect)
 

wellwish3r

wishes wells.
Reaction score
52
try setting the point in a variable before the wait since the target point of ability might simply not 'survive' the wait.
 

vespt

New Member
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4
Well you did it :D just 1 more probl :S

The pandas summon in the right place but the blizzar still target the center of mal oO

Any ideia

Would give u thousands of +rep for now if I could :D
 

wellwish3r

wishes wells.
Reaction score
52
Well you did it :D just 1 more probl :S

The pandas summon in the right place but the blizzar still target the center of mal oO

Any ideia

Would give u thousands of +rep for now if I could :D

im just wondering, which blizzard? i cant see any ability that is cast here, apart from the one that triggers the trigger, everything else are special effect, that are not resembling a blizzard at all :confused:

EDIT: if the blizzard is cast by a dummy, plz post that trigger as well.
 

vespt

New Member
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4
let me try to explain clearly:

The WTHell is the ability based on blizzard
The code is like that atm:

Code:
WTHell
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to WTHell 
        (Level of WTHell  for (Triggering unit)) Greater than or equal to 2
    Actions
        Set Caster = (Casting unit)
        Set cast_point = (Target point of ability being cast)
        Unit - Pause Caster
        Wait 2.00 seconds
        Unit - Create 1 Evasion for Player 1 (Red) at cast_point facing Default building facing degrees
        Unit Group - Add (Last created unit) to Pandas
        Unit - Create 1 Persistence for Player 1 (Red) at cast_point facing Default building facing degrees
        Unit Group - Add (Last created unit) to Pandas
        Unit - Create 1 Power for Player 1 (Red) at cast_point facing Default building facing degrees
        Unit Group - Add (Last created unit) to Pandas
        Unit - Create 1 Resistance for Player 1 (Red) at cast_point facing Default building facing degrees
        Unit Group - Add (Last created unit) to Pandas
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of WTHell  for Caster) Equal to 3
            Then - Actions
                Unit Group - Pick every unit in Pandas and do (Actions)
                    Loop - Actions
                        Unit - Add a 15.00 second Generic expiration timer to (Picked unit)
                        Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
                        Special Effect - Destroy (Last created special effect)
            Else - Actions
                Unit Group - Pick every unit in Pandas and do (Actions)
                    Loop - Actions
                        Unit - Add a 10.00 second Generic expiration timer to (Picked unit)
                        Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
                        Special Effect - Destroy (Last created special effect)
        Selection - Select Pandas for Player 1 (Red)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of WTHell  for Caster) Equal to 3
            Then - Actions
                Wait 15.00 seconds
                Unit Group - Pick every unit in Pandas and do (Actions)
                    Loop - Actions
                        Unit - Remove (Picked unit) from the game
                        Special Effect - Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
                        Special Effect - Destroy (Last created special effect)
                        Unit - Cause (Picked unit) to damage circular area after 0.00 seconds of radius 200.00 at (Position of (Picked unit)), dealing 50.00 damage of attack type Spells and damage type Normal
                        Unit - Unpause Caster
                        Selection - Select Hero for Player 1 (Red)
            Else - Actions
                Wait 10.00 seconds
                Unit Group - Pick every unit in Pandas and do (Actions)
                    Loop - Actions
                        Unit - Remove (Picked unit) from the game
                        Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
                        Special Effect - Destroy (Last created special effect)
                        Unit - Unpause Caster
                        Selection - Select Hero for Player 1 (Red)

yy.... It changed quite a bit
What i noticed is that in lvl 1(when it doesnt run the trigger) the blizzard happens in the target area, but when it's lvl2/3 the blizzard just happens at the center of map :S

Thx 4 the patience
 

wellwish3r

wishes wells.
Reaction score
52
The blizzard thing might be because you pause the caster, try doing it with a dummy (use a spell without animation, then create a dummy at the caster location, and order the dummy to cast blizzard at the target loc)

Another thing:

Code:
[COLOR="Red"]Unit - Cause (Picked unit) to damage circular area after 0.00 seconds of radius 200.00 at (Position of (Picked unit)), dealing 50.00 damage of attack type Spells and damage type Normal[/COLOR]

this damages all units in the area, no matter if they are buildings, friendly, etc. you might want to do a unit group loop, that picks only enemies.:thup:
 

vespt

New Member
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Got the first part missed the second :S

Nevermind... just curiosity... The supposed effect is to damage all....

THX A LOT :D great help m8

luv u :)
 

wellwish3r

wishes wells.
Reaction score
52
Got the first part missed the second :S

Damage units in a circular area just damages ALL units in that circular area, it does not make a difference between friend and foe, so unless you also want to damage friendly units with it, make a unit group with all enemy unit within 200 of the panda, and then damage the picked unit for 50.
 

vespt

New Member
Reaction score
4
THX :D

THE GREATEST HELPER ON THE HELPER.NET :D

It s supposed to do the damage to all but thanks was curiosity only :D
 
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