WIP Overthrown

Lightstalker

New Member
Reaction score
55
I originally started working on OVERTHROWN a looong time ago, and after having abandoned the project for various reasons (see here), and having deleted all the files and notes about the map, I have decided to revive and restart OVERTHROWN from scratch.

Basic Gameplay
You start off with an Emperor, a few buildings, and some peasants. Your peasants provide you with income when coupled with commercial buildings such as Casinos (which allow you to gamble your gold), Universities (where your Emperor can learn new skills), etc. Now, about the Emperor–if he dies, all your buildings and units will be given to the killing player. The great thing about it, though, is that you will gain SOME unit control with your new “master”, this way, you can continue playing even if you lose. Now, something about peasants: if you kill too many of your own in too short a time (yes, you will be able to, AND it will give you gold to do so ;)), or fail to provide them with adequate housing, a rebellion will ensue.

I've also got some pretty cool ideas planned, but will reveal them at a later time.

Terrain Screenhots (WIP)
BrokenIsle.png


HerosSanctuary.png
Both are work in progress.

Currently in beta phase.

Download the map below and provide feedback after playing it. Remember, it's a beta.

For updates, screenshots, etc., visit http://whitelisted.co.cc
 

PrisonLove

Hard Realist
Reaction score
78
seems very interesting. so basically this is like the regicide type game from age of empires except you have to keep you people happy? this could be a good map if done right, but by the same token it could also be very bad.

good luck
 

Lightstalker

New Member
Reaction score
55
never played that game-mode on Age of Empires. I always did deatmatch :D

Edit: also, I don't think there will be gold mines.
 

Lightstalker

New Member
Reaction score
55
Are you aware of what massive lag that may cause?

I tested a small battle between 2 players. Red vs blue. Each player has 2 catapults, 2 knights, 1 captain, 4 sorceresses, 12 archers, 24 footmen, 4 priests, and there was no lag at all :)

I had another map idea, which was unique and never before seen, but I decided to go with this one, even though there are similar things out there.
 

Kazuga

Let the game begin...
Reaction score
110
How much people are going to be able to play this? Cause 300 is the normal food limit and if each player has 500 which is almost the doubled...

Anyway seems nice and over thought, not just some crappy game that people make cause they don't know what to do.:p
 

Lightstalker

New Member
Reaction score
55
how much people are going to be able to play this? Cause 300 is the normal food limit and if each player has 500 which is almost the doubled...

Anyway seems nice and over thought, not just some crappy game that people make cause they don't know what to do.:p

6.
 

Samael88

Evil always finds a way
Reaction score
181
That could work. I just hope that it won't be another of those "build twelve barracks, rallypoint set to enemy base and start klicking"-maps. Those are so boring to play, and so easy to win:rolleyes:
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
Sweet, sounds like a real-life conquering game. Love it! :D Ehem...

Are units going to be smaller than normal size? That way it looks like you are really controlling massive armies; or making the camera view backed up is the same. :)

Is there a way to detect assassins that are blended in perfectly? Like with your example? Or would you have to keep looking at your peasants to see which one is moving in a wierd/different way. :p

Anyway, good luck!

Off-Topic:
Boy, light you sure do have a lot of maps.
 

Lightstalker

New Member
Reaction score
55
Sweet, sounds like a real-life conquering game. Love it! :D Ehem...

Are units going to be smaller than normal size? That way it looks like you are really controlling massive armies; or making the camera view backed up is the same. :)

Is there a way to detect assassins that are blended in perfectly? Like with your example? Or would you have to keep looking at your peasants to see which one is moving in a wierd/different way. :p

Anyway, good luck!

Off-Topic:
Boy, light you sure do have a lot of maps.

They will be normal size because I hate tiny litttle units :p

If an assassin is blended in perfectly, you can still tell it's a spy by selecting it. Or by ordering it to do something. It won't be able to because it won't be your unit.

Off-topic
I only have 2 maps!!! btw, where's that circle :D??? wanna make my terrain for this map??? :p
 

Sirroelivan

Gunnerkrigg Court
Reaction score
95
Maybe you could just reduce the collision size of units, so armies are easier to manoevre.

Also, are you planning to make some sort of regiment system?
 

Samael88

Evil always finds a way
Reaction score
181
If you want a battalion system I got one that I could not use in my map due to the amounts of units. But it maybee would be neat for this:)
It needs some finishing touches tho, I have not made abilites work for it yet.
The system is currently working with 20 units per battalion+one "battalionmanager" It is a circle of power that is shows how many units are left in that battalion, manages spells and is kind of the core of the battalion:)

I can change it to work with 5-10units per battalion and make it work even better if you want to try it?
20per battalion is really a lot, and the game engine won't be able to handle that lot of units:(

Edit: PM me if you are interested:D
 

Sirroelivan

Gunnerkrigg Court
Reaction score
95
@ Feedme

If you like stronghold, i've made a map about it, a real conversion, but not completely finished. Check out this link:

http://www.thehelper.net/forums/showthread.php?t=101721&highlight=stronghold

@Lightstalker

Instead of a squad system, you could also make some officer units, with abilities that for example order all units near the officer to attack move to target of ability, or for example that orders footman to defend, etc...
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
Oh, the circle! I forgot, lols. I'll get to work on it today... I think I'm gonna use a different style to make the circle this time so it looks more like a circle that a diamond...

Hm... terraining for this? Perhaps after the gameplay stuff is done and I'm finished up with some other things in my life. :D
 

Samael88

Evil always finds a way
Reaction score
181
Instead of a squad system, you could also make some officer units, with abilities that for example order all units near the officer to attack move to target of ability, or for example that orders footman to defend, etc...

That is not always a good thing. If you send all units it won't leave room for much tactics. If you send all units your back to massing again.
with that it is better to use the standard controls(ctrl+1).

Think of a cliff with a narrow passage in between.
If you put a couple of archers on the cliffs for example. and got units in the passage and waiting for an ambush, if you got the mass commands you can accidently send the archers with the units and screw up the whole ambush. Happened to me a couple of times:(View attachment 25205
 

WolSHaman

knowledgeably ignorant
Reaction score
51
I tested a small battle between 2 players. Red vs blue. Each player has 2 catapults, 2 knights, 1 captain, 4 sorceresses, 12 archers, 24 footmen, 4 priests, and there was no lag at all :)

I had another map idea, which was unique and never before seen, but I decided to go with this one, even though there are similar things out there.

That's 100 food, not 500. Add 5 times more units to each side, then try it. And throw in towers and stuff to, as those will probably be present.
 

Lightstalker

New Member
Reaction score
55
Well I DID say it was a small battle... plus, you'll never have 500 food worth of soldiers as you'll have plenty of peasants and slaves too.
 
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