AoS Realms of the Genesis v3

spider sense thing
Makes anything epic xD
I really like Spider Heroes :) They give me a chance to say "IN YOUR FACE" (Spider From AoM :D Its really fun when you kill with the Line Damage + Move thing)
 
Makes anything epic xD
I really like Spider Heroes :) They give me a chance to say "IN YOUR FACE" (Spider From AoM :D Its really fun when you kill with the Line Damage + Move thing)
Im thinking of something like, when a unit comes within this sightless web, then the unit will share vision with you (affects invisible units), also the web will be shared vision with the entering unit, of course the web can be attacked, but permanent and unlimited.

This hero will be more on stalking.
 
This hero will be more on stalking.
Looking forward to this terribly interesting hero :)

So will the enemies have some effect to tell them "A spider is stalking you!" or something? Like some web effect.

I hope this hero has an ability that makes him/her/it able to "assasinate" stuff :D
I have a feeling that the Sea Witch is the most aggro caster so far. She is built to damage/disable.
 
Zack1996 said:
So will the enemies have some effect to tell them "A spider is stalking you!" or something? Like some web effect.
yes, because each time a unit steps inside an invisible web, the vision of that unit is shared to your hero, and also the invisible web will be visible to enemy units, the web is vulnerable, if the web dies, the sharing of vision will be removed
Zack1996 said:
I hope this hero has an ability that makes him/her/it able to "assasinate" stuff
I won't allow that, while I want this hero some kind of spider that waits for a bait to be caught and then attack the prey, for what you posted, its kinda something like a jumping spider, where it hunts and hunts all the way around
Zack1996 said:
I have a feeling that the Sea Witch is the most aggro caster so far. She is built to damage/disable.
BTW I changed Sea Witch to Weather Mage, and changed the model to sorceress
 
So... Does the Spider have below average movement speed?

The Spider relies strongly on staying in its Web, it kinda reminds me of Deadeye's Grave Robber. Deadeye stays near corpses and the Spider guy stays near its Web 0_o
 
I really can't picture out the output for now, I need to think more about it/him/her
The Spider relies strongly on staying in its Web, it kinda reminds me of Deadeye's Grave Robber. Deadeye stays near corpses and the Spider guy stays near its Web 0_o
Reply With Quote
spider gets aggresive on its web
deadeye gets gayer on the corpse
 
waaaks! gawa tayo map mehn, no one is replying in the clan forums : /
im afraid the clan is dead, I even don't have communications with my clan mates (manee,fhel,lynx,blade,denmax,etc.), if you would like to help, then contribute in RotG v3, dahil ikakalat natin to sa pilipinas (because we will spread the map in the philippines)
 
~UPDATE~
looks like I can't wait for the spider guy then upload an updated map, since I changed lots inside the map and Weather Mage is enough for an update. So, here it is, another update, the update is for patch 1.24 only, so please update your warcraft 3 to play the map.

I changed the static ability of Storm, Static Link is cool, but not for 1 level only, so, I replaced it with Wind Walk (not making her invisible, but making her 0 collision to units) which I thought is a good replacement and fits well with storm since her range and most of her spells can only reach up to 400 range
 
Wonderful! Another beta map :D
I'll try out the new hero and whatever other features you added and feedback :)

EDIT: HOLY! HER SPELLS ARE EPIC! She gives Spell Casters a whole new standard to follow! Wonderful job, waaaks!
I really like how she (for probably the first time in history) is a Spell Caster with no Instant Nuke, yet does a wonderful job 0_o
Trade Winds also surprised my greatly! I had thought "Maybe its another thing that looks like Aftershock" but I was wrong. It is an epicly cool Wave of Wind that looked 200% awesome 0_o
She also has awesome synergy, especially with her Windwalk. Use all her Tornado skills and rush into a team battle = WIN!

Even though I got pwned by AI due to being crazy (I rushed in xD) I realised that the Weather Mage is a really powerful hero :D I'll try and get a game going with her.

PS: Trade Wind looks ugly when the Imported Crushing Wave model played its Stand Animation from the start. Is it possible to slow the animation such that it would end without the animation looping? Otherwise, you could try increasing the speed of the wave.
 
ok I uploaded another fast updated map, fixing something I missed, Eye of the Storm is nerfed, before I made it more powerful than I expected, level 6 storm can totally kill Strouf and Ancient Guardian, now it doesn't knock back the Bosses, and intervals between each strike is now doubled (from 0.75 to 1.50)

Storm Gust now decreased move speed slow, as I tested the map, with 1 combo of all spells full level, you can totally own 5 heroes in 1 hell of a clash with heroes with disables.
 
I tested the map, with 1 combo of all spells full level, you can totally own 5 heroes in 1 hell of a clash with heroes with disables.
I guessed that xD
Anyway, I finally tried out the spells of the Ancient Guardian. Water World has the same problem as Tradewinds (fixed, I know :D), but it looks nice when he uses Watery Minions right after :D
 
I haven't fixed Water World yet, for Mirage Heroine, I felt like I need to remake her inverse dagger and ulti. For Storm, she is not that balanced yet, mostly on cooldowns and mana issues, for Barbarian, I felt like doing some remake, more on replicating the original abilities by the Barbarian in Diablo ]|[
 
If there are plans to remake Barbarian, Ground Stomp should probably be the one to be remade/tweaked. Its kinda plain a skill and not really as awesome as the other skills in the game.

Also, his Battle Shout thing is quite powerful. You can practically perma-buff your creeps with 25% increased damage. I think there should be a slight mana cost, instead of none at all.

PS: I think there should probably something that indicates that a rune would spawn there, something simple. I practically had no idea where the runes spawned until I came across one in one corner of the forest.
 
~UPDATED~
done a lots of remakes, including some parts of the terrain, some barbarian abilities, some mirage heroine abilities, Revalation turned to Doom Sage and remade 3 abilities for him, rune spots, bases, boss stats, also returned the -rh command (which I think needing some multiplayer test) and more that I can't recall.

Anyways, there's still an issue with the AI which is not really an issue, because the AI is for testing purposes only, but there's really an issue in terrain pathing, especially in the middle lane of the defiled's side.
 
Locust Swarm has a bug... Somehow, it doesn't work properly after I die, the Locusts perish instantly :S Is that supposed to happen?

Nice update though! The Barbarian's skills are cooler now :) The Doom Sage is also really cool! Especially his 1v1/Chasing capability!

Haven't tried the Mirage heroine. Will feedback soon.

EDIT: Tested Mirage Heroine. Was really fun xD I really like her Ultimate, it makes the enemy super confused :)
Inverse Dagger is nice too, it makes mass illusion attacking really fun :D
 
for the locust swarm, I'll look into it, there's a need for investigation for Doom Sage
as I was remaking Mirage Heroine, I was thinking about her main role in the game, so, there's only 1 thing that pops in my mind, and that is the master of confusion and illusion, but for now, I felt like Shift has no use at all, she has no use at Shift at level 1, I need to find a way to maintain the concept and add usability with Shift.
 
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