Create Same Lightning But Different Visuals, why?

Zetrix91

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So i believe i have found a bug in reforged map editing, but after a couple of hours of playtesting now i cant for the life of me figure out why this happens.


So basically both of the lightning effects in the two different pictures here come from the same trigger.
WC3ScrnShot_021420_155232_001.png

WC3ScrnShot_021420_155401_001.png


Ive figured out/eliminated a couple of things:
1: When moving the paladin to the same location as the shadowhunter, they both got the same lightning effekt, so location had to be a factor.
2: Current Z position of Lightning, had no impact on it.
3: Terrain pattern below paladin had no impact on it, (recreated it under the shadow hunter.)
4:Units/nr of units on screen doesnt seem to affect it.
5: Length of lightning doesnt seem to affect it

Hypothesis so far: sheer number of terrainalterings and doodads around the location affects it somehow.

it really annoys me, as it's hard to create cool spell visuals when i have different results based on unknown variables.

Anybody know why this is a thing?
 
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