This is a project that I've been wanting to do for ages, but never really got around to it. So, I finally put the pedal to the metal and started making it. The map is to begin as any other rpg, do quests, kill creeps, level up and eventually evolve into a big hero bash in the centre lane (hence...
Xeno here, I'm simply asking for favour from someone who knows jass, the following code revives neutral hostile creeps, but I want it to not revive neutral hostile creeps that have the 'ancient' classification.
If someone could take this and modify it for me that would be awesome.
function...
Blade Masters Deathmatch beta
My map 'BM DM' has now entered public testing over the last couple of nights, with good results thus far. Here I will give a summary of what the map is about.
In the beginning...
Like many other death match genres, this map is about killing, but when I...
Hello people of thehelper.net, I would like to ask to whether anyone else has had the same problem that I have been experiencing.
Ive been mapping for a few years now and have had this problem for a while, but it seems to fluctuate and reappear every few months or so, making the problem even...
Hi, I've been making maps for a long time and found the wc3:tft editor an awsome tool to make maps for my own and others enjoyment.
However, lately I've been running into some issues.
When using WE I seem to be getting frequent "freezing episodes" inwhich the entire computer freezes for...
I have made a rpg level based map that ive been beta testing for the last few nights called 'Tomb of Jarahcon', so far feedback has been very good and already have a list of 9 players that are helping beta testing on east. Its taken me a couple of weeks to create and everything is operating...
I recently found a show damage system for my MLRPG map:
Detect Unit
Events
Unit - A unit enters (Playable map area)
Conditions
((Entering unit) is A Hero) Equal to False
Actions
Trigger - Add to Show Damages <gen> the event (Unit - (Triggering unit) Takes...
Hi, Xeno here,
I am scrolling through my GUI interface and I cant seem to find a function that allows me to display a different multiboard for each player.
1. Is it possible to do so?
2. How would I be able to do it if it is possible?
Welcome and thank you for your interest. :)
My question is pertaining to a line of custom script in an old map i created, Armies of the Underworld:
set bj_wantDestroyGroup=true
to tell u the truth i havent used the editor 4 a while and im getting back in2 it. But for the life of me i...
Hi one and all and thank you for your attention.
I have a strange occurance in a TD ive created where when the first creeps spawn some or all the players are disconnected. I have looked around for an answear, but have not found another with the same problem.
Here is the spawning code that...
Want my intentions are is to create a item ability that when cast on a unit, "passes" the casting item to the target unit. I have tryed all the obvious triggers eg. E: unit casts an ability
C: ability = to "pass item"
A: Remove item in slot 1 of casting unit.
Give "my item"...
Hi, I am making a map like the game "Sid Mires Pirates", where the cannons can only fire if an enemy is to the left and right of your ship. Ive tryed using triggers by im not quite competent enough to do so :( .
If any1 knows, or has some ideas it would be greatly apreiciated as it is a major...
I have made a map called Armies of the Underworld. Each player has a hero with abilities, but for some reason it casts the wrong ability, its still an ability that the hero has but jst not the right one, very strange, ive tried everything it seems :( :banghead:
Ive snooped around and have been unsuccessful in finding a way the item combo`s work in dota without regard to slot positioning of the items, does anyone have a clue? :confused: