Mysterious Creeps spawning Problem

Xenoche

Member
Reaction score
18
I have made a rpg level based map that ive been beta testing for the last few nights called 'Tomb of Jarahcon', so far feedback has been very good and already have a list of 9 players that are helping beta testing on east. Its taken me a couple of weeks to create and everything is operating perfectly...

Until level 7 some of the creeps fail to spawn, strange considering it uses the exact same trigger that every other level uses:

Code:
spawncreeps
    Events
        Time - spawn_timer expires
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                combatmusicO Equal to False
            Then - Actions
                Sound - Stop music Immediately
                Sound - Play Combat <gen>
                Set combatmusicO = True
            Else - Actions
        Set creep_wavecounter = (creep_wavecounter + 1)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                creep_wavecounter Equal to 6
            Then - Actions
                Trigger - Run BOSS <gen> (checking conditions)
                Countdown Timer - Pause spawn_timer
                Set creep_wavecounter = 0
                Set combatmusicO = False
            Else - Actions
        Set TEMP_POINT = (Center of spawn1[map_number])
        Unit - Create 5 creep_core[LEVEL] for Player 12 (Brown) at TEMP_POINT facing Default building facing degrees
        Unit - Create 2 creep_support[LEVEL] for Player 12 (Brown) at TEMP_POINT facing Default building facing degrees
        Unit - Create 1 creep_heavy[LEVEL] for Player 12 (Brown) at TEMP_POINT facing Default building facing degrees
        Set TEMP_POINT = (Center of spawn2[map_number])
        Unit - Create 5 creep_core[LEVEL] for Player 12 (Brown) at TEMP_POINT facing Default building facing degrees
        Unit - Create 2 creep_support[LEVEL] for Player 12 (Brown) at TEMP_POINT facing Default building facing degrees
        Unit - Create 1 creep_heavy[LEVEL] for Player 12 (Brown) at TEMP_POINT facing Default building facing degrees
        Custom script:   call RemoveLocation (udg_TEMP_POINT)

This is the spawn trigger that im using and for the other levels of the map it works perfectly, EXCEPT for level 7, where only the core creeps spawn and the end of level boss.

If anyone can shed some light on this peculiar accurance that would be much appreciated.

Xenoche
 

Xenoche

Member
Reaction score
18
Code:
Initialization
    Events
        Map initialization
    Conditions
    Actions
        ...
        Set creep_heavy[5] = Overlord 5
        Set creep_BOSS[5] = Crypt Lord 5
        Set creep_core[6] = Tzeench 6
        Set creep_support[6] = Slanni 6
        Set creep_heavy[6] = Knight of Nurg 6
        Set creep_BOSS[6] = Lord of Lightning 6
        Set creep_core[7] = Khornate 7  <--------spawns
        Set creep_support[7] = Eye Fiend 7  <--------fails to spawn
        Set creep_heavy[7] = Flesh Keeper 7  <--------fails to spawn
        Set creep_BOSS[7] = Bruizer Contraption 7  <--------spawns
        Set creep_core[8] = Faceless Ones 8
        Set creep_support[8] = Wraith 8
        ...

With upmost positivity, i have indeed set the creeps for level 7 :p

To me and everyone else I presume this is unsolvable as I have looked over the triggers numerous times and it all seems absolutly legit:banghead: .

But considering that, there has to be a reason why its acting the way it is, or does Warcraft editor occasionally do random things like this?
 

Cilla

is watching you! Ahh, fresh meat!
Reaction score
39
Eye Fiend

Flesh Keeper

What happens if you replace those 2 unit types by other unit types?
Same bug?
 
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