Xenoche
Member
- Reaction score
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I have made a rpg level based map that ive been beta testing for the last few nights called 'Tomb of Jarahcon', so far feedback has been very good and already have a list of 9 players that are helping beta testing on east. Its taken me a couple of weeks to create and everything is operating perfectly...
Until level 7 some of the creeps fail to spawn, strange considering it uses the exact same trigger that every other level uses:
This is the spawn trigger that im using and for the other levels of the map it works perfectly, EXCEPT for level 7, where only the core creeps spawn and the end of level boss.
If anyone can shed some light on this peculiar accurance that would be much appreciated.
Xenoche
Until level 7 some of the creeps fail to spawn, strange considering it uses the exact same trigger that every other level uses:
Code:
spawncreeps
Events
Time - spawn_timer expires
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
combatmusicO Equal to False
Then - Actions
Sound - Stop music Immediately
Sound - Play Combat <gen>
Set combatmusicO = True
Else - Actions
Set creep_wavecounter = (creep_wavecounter + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
creep_wavecounter Equal to 6
Then - Actions
Trigger - Run BOSS <gen> (checking conditions)
Countdown Timer - Pause spawn_timer
Set creep_wavecounter = 0
Set combatmusicO = False
Else - Actions
Set TEMP_POINT = (Center of spawn1[map_number])
Unit - Create 5 creep_core[LEVEL] for Player 12 (Brown) at TEMP_POINT facing Default building facing degrees
Unit - Create 2 creep_support[LEVEL] for Player 12 (Brown) at TEMP_POINT facing Default building facing degrees
Unit - Create 1 creep_heavy[LEVEL] for Player 12 (Brown) at TEMP_POINT facing Default building facing degrees
Set TEMP_POINT = (Center of spawn2[map_number])
Unit - Create 5 creep_core[LEVEL] for Player 12 (Brown) at TEMP_POINT facing Default building facing degrees
Unit - Create 2 creep_support[LEVEL] for Player 12 (Brown) at TEMP_POINT facing Default building facing degrees
Unit - Create 1 creep_heavy[LEVEL] for Player 12 (Brown) at TEMP_POINT facing Default building facing degrees
Custom script: call RemoveLocation (udg_TEMP_POINT)
This is the spawn trigger that im using and for the other levels of the map it works perfectly, EXCEPT for level 7, where only the core creeps spawn and the end of level boss.
If anyone can shed some light on this peculiar accurance that would be much appreciated.
Xenoche