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    Is it possible to use triggers or something to change a spell's icon based on level?

    Is it possible to use triggers or something to change a spell's icon based on level? I'm using a spellbook with abilities in it, and I'd like to have the abilities appear differently, depending on each ability's level.
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    How could I make an attack that hits the first target it contacts?

    I'd like to make a more realistic type of map, so is there a way to make the attack hit the first damage-able unit that gets in the way? I would also like to have an ability that makes the unit's primary attack hit randomly (being more or less accurate, based on the ability's level) but I'm not...
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    Is it possible to change an ability icon with a trigger?

    I hate to use all sorts of dummy abilities, so I was wondering if it's possible to simply change the icon with a trigger? I'd like for the ability to have a different icon at levels 1, 2, 3, 4, and 5 without having to make 5 different abilities for 11 abilities, which would be making 55...
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    Building attachments?

    I'm trying to get an attachment to appear at the base of a building, like at the center, middle. The building is using an imported plant model, and I can't figure out why the attachment isn't showing up. I've tried origin, head, chest, large, medium, sprite... is there a certain combination I'm...
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    Recipe code not working

    Any ideas what I'm doing wrong? The basic idea is to take any 6 power up items (which i've limited to only food types) and turn it into one item with extra charges. It doesn't create the item at all though. Kitchen Recipes Copy Events Unit - A unit Acquires an item...
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    Need two diff destructibles, destroyed by 2 diff unit types.

    I need two different destructibles, destroyed by 2 different unit types. Eggs and rock chunks. However, every time I add any "targeted as" to the egg sacks, it does nothing. The unit that can kill rock chunks can still target the egg sacks. If I remove targeted as "debris" then nothing can...
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    Game Cache Problem

    The hero loads fine and everything, but it works too good, I guess. When I go to the next map, it does alright. When I come back to the first map, it does alright. I can keep doing that all day and it loads/saves the hero just fine. However, when I exit the game and restart, the hero...
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    Random Numbers not so Random :P

    I'm having a bit of trouble with my map. See, every time I start it, it's suppose to set a variable to a random number between 1 and 100. However, it is always the same number (84, if you're wondering). So, how do I clear the game cache so that it does not have this strange desire to pick...
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    Need AI (Artificial Intelligence) Editor Expert's Help!!

    Okay. Let's say everything is set up appropriately. The enemy builds, makes units, and then.. nothing. The player is their enemy, but the computer apparently doesn't see any need to attack the player at any given time. Can someone tell me why? I also need to know how to get a computer player to...
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    Need Help with AI

    There are a few things I need to know how to get the AI to do, but I always have trouble with getting the AI to do anything in particular. Does anyone know of a good AI tutorial that could help me accomplish these things? First, I need to know how to make a smart AI, that would be capable of...
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    Villager Skin Request

    [Request] Skins (can be in JPG or BMP format!!) Basically I'm wondering if anyone would be interested in making a skin for the villager? There's the original, in case there are any artists about that don't know how to extract it. Basically I need, in those general proportions, a guy...
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    Could someone fix this model for me? Sound & Portrait

    The original maker doesn't seem interested. http://www.hiveworkshop.com/forums/resource.php?t=47542 Basically it just needs a portrait (not the button thingy. I mean like when you select a unit and it shows the face up close at the bottom middle of the screen) and also I would like the...
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    How do I tell a model to link to another skin?

    I want to basically have like a copy of the same model in a map, but have it look for a different skin than the original model. So basically how would I edit a model type file to tell it to look for a different skin? Also what program/s would I need?
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    What am I doing wrong?

    Is Vista messing with me? Random triggers refuse to work. I dunno what to do.. Well here is the map. http://www.smurfdragon.com/buggedmap.zip If I delete a bunch of the units then the map seems to work (there are about 210 units). No matter what I do, this trigger doesn't want to work...
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    Unit Limitation = Triggers Don't Work!!!

    I just found out that if I put more than 206 units on a map, that the triggers no longer function. Is there a third party editor that ignores the unit limitations? To me, this seems pretty lame of Blizzard. Imagine how many times people have wracked their brains trying to think of why their...
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    Triggers no longer functioning?

    I just recently added a house framework kit and triggers to my map.. now NONE of my triggers appear to be working. >.> So... what's wrong? Anyone have any idea what could have caused my problem?
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    Trees as Units?

    Well I did a search but I can't seem to find anything on it. Whenever I try to use a tree as a unit it has the ugly white skinless model instead. How do I appoint the ingame skins to the unit once I've made a tree into a building? I would just use the tree doodads but doodad triggers are...
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    Is there a way to activate autocast using triggers?

    I have a trigger to give a unit an autocastable ability, however, what if the unit is neutral? I want them to always autocast and I don't see any option for that in the triggers.
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    How do I completely turn off a unit's movement?

    Basically, I want the unit to stand still but still be able to cast spells. That isn't working. What am I missing?
  20. P

    Spell events are driving me nuts...

    I always seem to have problems with spell events. Soldier Training 1 Events Unit - A unit Finishes casting an ability Conditions (Unit-type of (Casting unit)) Equal to General (Ability being cast) Equal to Train Soldier (Unit-type of (Target...
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