PaladinHeart
New Member
- Reaction score
- 3
I'd like to make a more realistic type of map, so is there a way to make the attack hit the first damage-able unit that gets in the way?
I would also like to have an ability that makes the unit's primary attack hit randomly (being more or less accurate, based on the ability's level) but I'm not sure how to do that, if it can be done at all..
I know this can be achieved with the critical hit skill, but it does not account for missed shots. They should go somewhere.
I would also like to have an ability that makes the unit's primary attack hit randomly (being more or less accurate, based on the ability's level) but I'm not sure how to do that, if it can be done at all..
I know this can be achieved with the critical hit skill, but it does not account for missed shots. They should go somewhere.