100% transparancy

SrL04

New Member
Reaction score
1
Code:
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Dummy Target)) and do (Actions)
    Loop - Actions
        Animation - Change (Picked unit)'s vertex coloring to (0.00%, 0.00%, 0.00%) with 100.00% transparency

I don't understand why it won't make the unit not show up...the model is the missile for the spirit of vengeance.
 

Nenad

~Choco Coronet~ Omnomnom
Reaction score
137
I dont understand, do u want to hide the dummy unit? If so change its model to zone indicator. If not can u explain the question better?
 

phyrex1an

Staff Member and irregular helper
Reaction score
447
The transparency only affect the skin of the model, afaik the spirit of vengeance model is just a lot of particles.
I know nothing about modeling so I probably used the wrong names for everything in the above sentence.
What Im trying to say is that you can't make everything invisible with just transparency.
 

SrL04

New Member
Reaction score
1
Yeah, I wanted it to be completely invisible. I made the unit a wisp, but it didn't work...am I doing something wrong?
 
Reaction score
65
If I remember right, you can't make units like wisp competely invisible. See the glow thingie inside the wisp? If I remember right, things like that still show up.
 

N2o)

Retired.
Reaction score
51
change model path to something that isn't a model like "none/none.mdl"?
 

SFilip

Gone but not forgotten
Reaction score
634
or use the empty model from vexorian's caster system.
 

Nenad

~Choco Coronet~ Omnomnom
Reaction score
137
As i said already use zone indicator it has no model, its under units.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top