A newb's own starting ground for RPGing, Pls read

sicpher

New Member
Hi, i'm a newb who knows nothing about jass, little gui :banghead:. And i am very much fond of making an rpg style hero as my first step to making my own rpg map. On this map, i've fixed 2 heroes, a range and a damage over time. Please help me by testing them and share your opinion or more ideas, it may help me progress.

ok, the scrolls you see on Wolfrunner are actually active and passive skills. I'm planning them to be dropped from bosses or maybe obtained by completing a quest, completing a recipe, or just bought as it is but will cost a lot. Please acquire them and activate them by level, you'll have problems if u start with a lvl 3 before lvl 1.

on Deathwail, he's not as spell tooltip-polished as Wolfrunner's spell tooltips are, please forgive me on that. Test him too :thup:

I've put my other 3 heroes on remove trigger, feel free to test them too. But they are also tooltip-messy.

I've uploaded my map to 2shared.com since thehelper only accepts 2mb

http://www.2shared.com/file/10140885/152cd8b1/6_Hero.html

Look for "Save file to your PC: click here" at the bottom of the page. It's at the top of the text box. Please ignore the pop-ups
 
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  • C Cherry.Grove:
    So what's the whole reforged situation? Do we have to run the classic version bootleg now?
  • C Cherry.Grove:
    My boyfriend is super into Bethesda modding so I'm probably going to join him in that for a bit, then move on to making mobile/browser games.
  • C Cherry.Grove:
    I mostly just want to look at my old projects because I know I posted uploads on here somewhere.
  • C Cherry.Grove:
    My one game was basically Among Us but you sabotaged an entire medieval city simulated drastically inefficiently with dynamic NPCs :S
  • C Cherry.Grove:
    of course I never finished it x D
  • jonas jonas:
    xD
  • jonas jonas:
    I think you can still run the original game, just there's a chance your map won't work with the newer patches
  • jonas jonas:
    what development framework have you been looking at for mobile development?
  • jonas jonas:
    I'm currently creating (as a hobby) a space invaders like game for mobile using Xamarin, after starting a few larger projects that I also may not have finished :rolleyes::p
  • The Helper The Helper:
    Awesome! you should look at the Atari VCS platform it does not have a huge user base but the one it has is super active at around 11k and they have no games in there store
  • The Helper The Helper:
    basically it is linux
  • The Helper The Helper:
    OMG it is BanLord as Blackveiled on the forum
  • The Helper The Helper:
    what is up buddy
  • jonas jonas:
    thanks for the tip, that sounds cool. Never heard about the VCS before but seems like it should be a good match
  • tom_mai78101 tom_mai78101:
    The winter vacation left a toll on me. I missed staying up late and sleeping in late.
  • C Cherry.Grove:
    i haven't looked into it yet
  • C Cherry.Grove:
    If I could use something Python compatible it would save me some learning
  • C Cherry.Grove:
    But Unity might be easiest
  • C Cherry.Grove:
    looking at old posts here makes me happy. Makes me be all like "wow I was pretty smart in 2009"
  • C Cherry.Grove:
    mostly failing at life through adulthood really demotivated me for a while
  • C Cherry.Grove:
    ....what I don't get is why the fuck they would force us to permanently convert to a version of the game everyone fucking hated : \
  • C Cherry.Grove:
    Raid Shadow Legends texture pack smh
  • jonas jonas:
    Most people fail at life throughout their adulthood. Sometimes we get to learn from it. Usually it just feels like crap.
  • The Helper The Helper:
    What does not kill you makes you stronger is what they say

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