Abilities/Items sharing cooldown - Possible?

Dameon

"All the power in the world resides in the eyes"
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127
as ace said, if the items are in the same item group they will share, with the normal abilitys it is easy just base them all on the same ability.
 

Dameon

"All the power in the world resides in the eyes"
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127
I am not sure if it is ppssible to do that, but I could be wrong.
 

Taishaku

New Member
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9
I'm going to bump this instead of asking again.

Anyone know how to make a Hero ability share cooldown with an Item ability?
 

pandamoniuma

New Member
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9
If you can triggerize all the abilities, then you might be able to do something like this.

Have the abilities do absolutely nothing on their own, but when one is cast, have a trigger like this

trigger 1:
Event - Spell 1 is cast

Action - Do spell 1 effects, then wait .01 sec, order the hero to cast spell 2

trigger 2:
Event - Spell 2 is cast

Action - Do spell 2 effects, then wait .01 sec, order the hero to cast spell 1


So when either spell is cast, the cooldown will be set for both of them, but the effects of only the spell you wanted him to cast will occur. Not sure if this will work but maybe its worth a try if you really need this for something.
 

Taishaku

New Member
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9
I don't think it will work. This implies that the second ability cast will ALSO be casted. If there is a buff placer, the second ability overrides the first ability, regardless of level, am I correct?
 

warroom99

New Member
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if the abiliy is trigered it could be easier, just turn off the spell trigger then you order the unit to cast it then turn it on
 

Taishaku

New Member
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if the abiliy is trigered it could be easier, just turn off the spell trigger then you order the unit to cast it then turn it on

That's a lot of work for such a small thing though. ><

I mean, how did they do it for Boots of Travel and Prophet's Teleport?
 

minikrampan

Ultra Cool Member
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28
This may be all wrong. But when you use ability one

order to cast ability two
and do effects

when you use ability two
order to cast ability one
do effects.

maybe a condition is needed to check if ability one have been cast or something.
 

Taishaku

New Member
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9
I considered this. If a unit casts a spell but has an item that can cast a spell of the same cooldown group, it would cast the item spell then the real spell?

Problem is... I don't know how to differentiate between the two.
 

Taishaku

New Member
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9
So here's one try at this.

The first ability is based on Ensnare. The other is based on Item Invisibility.

Code:
Cooldown
    Events
        Unit - A unit Finishes casting an ability
        Unit - A unit Uses an item
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Item being manipulated)) Equal to Item1
            Then - Actions
                Unit - Order (Triggering unit) to Orc Raider - Ensnare (Target unit of ability being cast)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Item being manipulated)) Equal to Item2
            Then - Actions
                Set Ability = Ninja 
                Unit - Order (Triggering unit) to ???
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to HeroAbility1
            Then - Actions
                Hero - Order (Triggering unit) to use (Item carried by (Triggering unit) of type Item1) on (Target unit of ability being cast)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to HeroAbility2 
            Then - Actions
                Hero - Order (Triggering unit) to use (Item carried by (Triggering unit) of type Item2)
            Else - Actions
                Do nothing

What order would I use for Item Invisibility? Oo"
 

denmax

You can change this now in User CP.
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155
Erh, to the fact that it is quite possible that in "DotA", Furion's Teleport skill based on an ability of which Boots of Travel's ability is based of as well, then this may have been the cause. Otherwise, it is the item cooldown group.
 

Taishaku

New Member
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9
Erh, to the fact that it is quite possible that in "DotA", Furion's Teleport skill based on an ability of which Boots of Travel's ability is based of as well, then this may have been the cause. Otherwise, it is the item cooldown group.

Same case for me, no shared cooldown. :banghead:
 

pandamoniuma

New Member
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i dont see how furions teleport ability is the same as boots of travel, since the boots ability targets a unit whereas furions spell targets a point
 

denmax

You can change this now in User CP.
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i dont see how furions teleport ability is the same as boots of travel, since the boots ability targets a unit whereas furions spell targets a point

Channel with the same Order String, perhaps..
 

Chocobo

White-Flower
Reaction score
409
Use a dummy tome with cooldown.

ex: invisibility

Unit casts invisibility dummy (spell).
Create tome for unit (with the cooldown group of invisibility item).
Create dummy caster that casts real invisibility.
Item gets cooldown.

Unit casts invisibility (item).
Disable trigger with item detection.
Cancel order of unit (item usage - useless through) and use invisibility dummy (spell ; add mana in case they don't have same mp cost).
Invisibility dummy casts invisibility.
Enable trigger with item detection.
Item gets cooldown (items are used instantly whereas spells follow cast time).
 

Saguine

New Member
Reaction score
0
Teleport is based on Blink with a 3 second casting time.

Boots of Teleportation is based off SoTeleportation, AFAIK.
 
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