Fulla
Evil Overlord
- Reaction score
- 31
As title says: Is there a way of making unit abilities & items both share the same cooldown?
if the abiliy is trigered it could be easier, just turn off the spell trigger then you order the unit to cast it then turn it on
Cooldown
Events
Unit - A unit Finishes casting an ability
Unit - A unit Uses an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Item1
Then - Actions
Unit - Order (Triggering unit) to Orc Raider - Ensnare (Target unit of ability being cast)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Item2
Then - Actions
Set Ability = Ninja
Unit - Order (Triggering unit) to ???
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to HeroAbility1
Then - Actions
Hero - Order (Triggering unit) to use (Item carried by (Triggering unit) of type Item1) on (Target unit of ability being cast)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to HeroAbility2
Then - Actions
Hero - Order (Triggering unit) to use (Item carried by (Triggering unit) of type Item2)
Else - Actions
Do nothing
Erh, to the fact that it is quite possible that in "DotA", Furion's Teleport skill based on an ability of which Boots of Travel's ability is based of as well, then this may have been the cause. Otherwise, it is the item cooldown group.
i dont see how furions teleport ability is the same as boots of travel, since the boots ability targets a unit whereas furions spell targets a point