Not likely, but you could attach some data to the item, namely, the rawcode of the spell, and give the item a dummy ability, that does nothing by itself.
Area of effect spells might prove a little problemastic though PPP
i dont think you get what i want i want to be able to say lets say i have claws of attack and i decide to alter it so that it also increases attack speed but i dont want to make a whole new item in object editor that does that so i just add item attack speed bonus to the claws in the game
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!