Manee
New Member
- Reaction score
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Age of Chaos is a footie type map wherein units spawn automatically from a player's starting location. There are seven different races and players get to control a hero. Each player is able to upgrade his/her army to defeat the enemy.
Max Players:
4v4v4
Races:
Human
Humans are the tankers in the game. They are best used against units with piercing attack since they have defend ability. Also, the human race has the fastest spawn rate (9 seconds).
Tier 1: Militia with defend ability
Tier 2: Footman with Hardened Armor
(Stone Giant's Hardened Skin)
Tier 3: Elite Footman with Reflecting Shield (thorns) or Corruption (- armor)
Orc
Orcs have a slow spawn rate in the game(15 seconds). What they lack in numbers, they make up for it in quality. Orc units are one of the strongest units in the game. They specialize in assault, specifically, against units with normal armor.
Tier 1: Grunts with Berserker Strength (The one in normal wc3)
Tier 2: Orc Champions (Bash Ability)
Tier 3: Raiders with Crit Strike or Pillage (on units)
Troll
This race is a very versatile race because they can both be tankers and ranged units. They receive bonus HP and armor when they are in melee mode at the cost of range and damage. Also, their attack turns from Piercing to Normal.
Tier 1: Forest Troll withVersatility (Range to melee and vice-versa)
Tier 2: Troll Berserker with Adrenaline rush (passive bloodlust)
Tier 3: Troll Headhunter with Charge(passive blink strike) or Envenomed Spears
Undead
Undeads are spellcasters that use the dark element to help them win. They are able to feed from the souls of the living and raise skeletons from the dead.
Tier 1: Acolytes with Soul Feed (Life Steal)
Tier 2: Necromancer with Raise Skeleton
Tier 3: Necrolyte with Corpse Enslavement (passive raise dead - skel mage or skel champion)
High Elf
The high elves are gifted with light magic, and so they use this to support their team. They are able to heal others and plays a vital role in the game. Aside from supporting their team, they can also wreak havock on the enemy with their Holy Light.
Tier 1: Priest with heal
Tier 2: High Priest with Holy Light (Searing Arrow)
Tier 3: Wizard with Chain Heal (passive) or Polymorph (passive)
Night Elf
The matriarchal army of the night elves are expert archers. With their skills in archery, they can greatly cripple the flanks of the enemies from a far(800 max range).
Tier 1: Archers with Improved Bows (Bonus Range)
Tier 2: Dryads with Phase Shift
Tier 3: Sentinels with Triple Strafe (multi shot by chance) or Evasion
Goblin
This race of genius engineers is the most unique among the seven races and has the slowest spawn rate too(20 seconds). Even though the goblin engineers are incapable of fighting, they inflict massive damage on the enemy lines. The main units of the goblins are machines that the engineers themselves build. They may be costly but they surely are better than normal units.
Tier 1: Goblin Engineers with Kaboom! and can build powerful machines
Features
Heroes
Heroes in this game are modified melee game heroes
Less probability of having 1 man teams
Shared Bounty
This is a team game so it is just to share the bounty received among the team
Unit Replacement
Whenever a player upgrades his main structure to tier 2, all his tier 1 units would automatically be replaced by tier 2 units.
Item Shops
Item Shops are available to improve heroes.
Base Auras
Command Auras are present within the bases of the 3 forces
Enables a change of flow
Unit Replacement
Whenever a person upgrades his/her tier, all of his/her previous units would be replaced by new ones. Example: a person upgrades his tier from 2 to 3, then all his t2 units would be replaced by t3 units.
Red Alert
An ability of every hero that summons 1 grp of unit(depending on what their race is) at their starting location. This can only be used once.
T3 Skills
You can only pick one t3 skill for your units. Almost all T3 skills are triggered.
Objective:
To effeciently control your army so that you would be able to destroy the enemy's obelisks
Credits:waaaks!, GeertPingen, denmax, Paolarbear, Crusher8, Rizz_Boomer, donut3.5, manofsteel
Age of Chaos BETA 1.09
Changelog
Any comments, questions and suggestions? Please post them here
Max Players:
4v4v4
Races:
Human
Humans are the tankers in the game. They are best used against units with piercing attack since they have defend ability. Also, the human race has the fastest spawn rate (9 seconds).
Tier 1: Militia with defend ability
Tier 2: Footman with Hardened Armor
(Stone Giant's Hardened Skin)
Tier 3: Elite Footman with Reflecting Shield (thorns) or Corruption (- armor)
Orc
Orcs have a slow spawn rate in the game(15 seconds). What they lack in numbers, they make up for it in quality. Orc units are one of the strongest units in the game. They specialize in assault, specifically, against units with normal armor.
Tier 1: Grunts with Berserker Strength (The one in normal wc3)
Tier 2: Orc Champions (Bash Ability)
Tier 3: Raiders with Crit Strike or Pillage (on units)
Troll
This race is a very versatile race because they can both be tankers and ranged units. They receive bonus HP and armor when they are in melee mode at the cost of range and damage. Also, their attack turns from Piercing to Normal.
Tier 1: Forest Troll withVersatility (Range to melee and vice-versa)
Tier 2: Troll Berserker with Adrenaline rush (passive bloodlust)
Tier 3: Troll Headhunter with Charge(passive blink strike) or Envenomed Spears
Undead
Undeads are spellcasters that use the dark element to help them win. They are able to feed from the souls of the living and raise skeletons from the dead.
Tier 1: Acolytes with Soul Feed (Life Steal)
Tier 2: Necromancer with Raise Skeleton
Tier 3: Necrolyte with Corpse Enslavement (passive raise dead - skel mage or skel champion)
High Elf
The high elves are gifted with light magic, and so they use this to support their team. They are able to heal others and plays a vital role in the game. Aside from supporting their team, they can also wreak havock on the enemy with their Holy Light.
Tier 1: Priest with heal
Tier 2: High Priest with Holy Light (Searing Arrow)
Tier 3: Wizard with Chain Heal (passive) or Polymorph (passive)
Night Elf
The matriarchal army of the night elves are expert archers. With their skills in archery, they can greatly cripple the flanks of the enemies from a far(800 max range).
Tier 1: Archers with Improved Bows (Bonus Range)
Tier 2: Dryads with Phase Shift
Tier 3: Sentinels with Triple Strafe (multi shot by chance) or Evasion
Goblin
This race of genius engineers is the most unique among the seven races and has the slowest spawn rate too(20 seconds). Even though the goblin engineers are incapable of fighting, they inflict massive damage on the enemy lines. The main units of the goblins are machines that the engineers themselves build. They may be costly but they surely are better than normal units.
Tier 1: Goblin Engineers with Kaboom! and can build powerful machines
Features
Heroes
Heroes in this game are modified melee game heroes
Less probability of having 1 man teams
Shared Bounty
This is a team game so it is just to share the bounty received among the team
Unit Replacement
Whenever a player upgrades his main structure to tier 2, all his tier 1 units would automatically be replaced by tier 2 units.
Item Shops
Item Shops are available to improve heroes.
Base Auras
Command Auras are present within the bases of the 3 forces
Enables a change of flow
Unit Replacement
Whenever a person upgrades his/her tier, all of his/her previous units would be replaced by new ones. Example: a person upgrades his tier from 2 to 3, then all his t2 units would be replaced by t3 units.
Red Alert
An ability of every hero that summons 1 grp of unit(depending on what their race is) at their starting location. This can only be used once.
T3 Skills
You can only pick one t3 skill for your units. Almost all T3 skills are triggered.
Objective:
To effeciently control your army so that you would be able to destroy the enemy's obelisks
Credits:waaaks!, GeertPingen, denmax, Paolarbear, Crusher8, Rizz_Boomer, donut3.5, manofsteel
Age of Chaos BETA 1.09
Changelog
Floating text for bounty can only now be seen by the owner of killing unit's team
Naga Sea Witch and Fire Lord can't be picked twice by a certain player
T3 units added
Rally Point Fixed
Red Alert Skill Added
Changes to some hero skills
Raised point value of t3 units from 15 to 20
When a person upgrades to t3, only that player's alive t2 units would be replaced
Triggered Spells for T3
Versatility CD lowered
Added a simple solo mode
Naga Sea Witch and Fire Lord can't be picked twice by a certain player
T3 units added
Rally Point Fixed
Red Alert Skill Added
Changes to some hero skills
Raised point value of t3 units from 15 to 20
When a person upgrades to t3, only that player's alive t2 units would be replaced
Triggered Spells for T3
Versatility CD lowered
Added a simple solo mode
Any comments, questions and suggestions? Please post them here