Make a custom unit that does nothing, call it like revive blah, buy able at the tavern
Then have a trigger that sets a variable Hero_Blah_Dead = true when he dies
Another trigger for
A unit is finished training
unit equal to revive blah
revive hero blah at selling unit
remove all revive blah for owner of selling unit
of course, you will have to use array if blah can be built for multiple players also, then you can use array to replay owner of selling unit.
well all the heroes start out in game or appear, none trained. So I would just need a trigger to add a dummy unit training ability when the hero dies, and remove it when the hero revives? would this work if the hero dies and is revived mult times?
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!