Make a custom unit that does nothing, call it like revive blah, buy able at the tavern
Then have a trigger that sets a variable Hero_Blah_Dead = true when he dies
Another trigger for
A unit is finished training
unit equal to revive blah
revive hero blah at selling unit
remove all revive blah for owner of selling unit
of course, you will have to use array if blah can be built for multiple players also, then you can use array to replay owner of selling unit.
well all the heroes start out in game or appear, none trained. So I would just need a trigger to add a dummy unit training ability when the hero dies, and remove it when the hero revives? would this work if the hero dies and is revived mult times?
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.