I wondering how to make a bounce system without using regions (i know the codes 180 - units facing angle and 360 - units facing angle.)
But i dont know how to make so the bouncer detects if it is a vertical wall or a horizontal wall.
You need to make some kind of collision system.
You can check if it comes near a cliff. Then check the height of the cliff and compare it to the unit. And so on..
Edit: if height of unit is less than cliff, then it bounces of the vertical cliff. Else it will bounce as on the ground
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!