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edit-addict
Guest
I'm trying to do a DotA clone(yes, another one) where you "buy" your abilities from a shop. And using
is sweet for a 1 level ability, but I can't see a way to get 4 levels into an ability
Is there a way to make items avaliable/unavaliable through research? or triggers? or some other way?
Code:
Fireball Volley
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Fireball Volley
Actions
Unit - Add Fireball Volley to (Buying unit)
Is there a way to make items avaliable/unavaliable through research? or triggers? or some other way?