camera logic

Dan

The New Helper.Net gives me great Anxiety... o.O;;
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can someone explain to me the logic of this:


periodic event:

Code:
Camera - Set Camera 001 target to (Position of MovingUnit[1])

Camera - Set Camera 001 Rotation to ((Camera 001 Rotation) + 10.0)

Camera - Apply Camera 001 for player 1 over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target

logically, to me this should spin the camera in intervals of 10 degrees... what happens though, is that the camera alternates from two different views.

a closer win is this:

Code:
Camera - Set Camera 001 target to (Position of MovingUnit[1])

Camera - Set Camera 001 Rotation to ((Camera Yaw of Player(1)) + 10.0)

Camera - Apply Camera 001 for player 1 over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target

this actually spins it a good portion around in intervals of 10 degrees; however, at 270 degrees, jumps to 180 then to 90 and then back to 10 degree chunks until it hits 270 again...

I'm simply having trouble understanding the logic here.
 
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