Nathan0093
New Member
- Reaction score
- 4
Flare eh. Everyone is welcomed to help. Let me finish the basic stuff first.
How about you help me come up with some ideas for the Bow Master hero (bloodelf hero ranger model) and Pyromancer (Bloodmage Model). I have no original idea for the Bow Master, although Trueshot Aura is a must here. A wide range shots ability with pushbacks would be nice. I have no idea how to make push-back effects . Also, post your email address or PM it to me so that i can send you the current version of the map.
Update:
Castles are cleaned up nicely now. A few heroes are done.
Knight Lord (Hero)
>Heroic Charge - increase hero's movement speed and gain x damage bonus with the next attack. The charge ends when you attack.
>Trample (War stomp)
>Command Aura
>Heavenly Warrior (need a better name here) - essentially Avatar minus the spell immunity but Splash attack is included.
Archmage (Jaina)
>Frost Wave (impale) - targets are frozen for a few seconds if hit.
>Summon Water Elemental (+_+ i got nothing better)
>Mana Shield
>Tornado (can damage both units and buildings)
General (pally)
>Holy Light
>Impenetrable Formation - gives allies bonus armor and life regen
>Bash
>Resurrection
Mercenary Units:
Samurai - melee unit with Critical Strike.
Ninja - stealth unit with Permanent Invisibility, Assasination (Shadow Strike), Evasion, and Blink.
Tigerian Blademaster (imported model)
>Cutting Wind (shockwave that's slightly weakened a bit)
>Mirror Image
>Endurance Aura
>Bladestorm
P.S: I'm working on more mercenary units now.
How about you help me come up with some ideas for the Bow Master hero (bloodelf hero ranger model) and Pyromancer (Bloodmage Model). I have no original idea for the Bow Master, although Trueshot Aura is a must here. A wide range shots ability with pushbacks would be nice. I have no idea how to make push-back effects . Also, post your email address or PM it to me so that i can send you the current version of the map.
Update:
Castles are cleaned up nicely now. A few heroes are done.
Knight Lord (Hero)
>Heroic Charge - increase hero's movement speed and gain x damage bonus with the next attack. The charge ends when you attack.
>Trample (War stomp)
>Command Aura
>Heavenly Warrior (need a better name here) - essentially Avatar minus the spell immunity but Splash attack is included.
Archmage (Jaina)
>Frost Wave (impale) - targets are frozen for a few seconds if hit.
>Summon Water Elemental (+_+ i got nothing better)
>Mana Shield
>Tornado (can damage both units and buildings)
General (pally)
>Holy Light
>Impenetrable Formation - gives allies bonus armor and life regen
>Bash
>Resurrection
Mercenary Units:
Samurai - melee unit with Critical Strike.
Ninja - stealth unit with Permanent Invisibility, Assasination (Shadow Strike), Evasion, and Blink.
Tigerian Blademaster (imported model)
>Cutting Wind (shockwave that's slightly weakened a bit)
>Mirror Image
>Endurance Aura
>Bladestorm
P.S: I'm working on more mercenary units now.