Clear Trigger Queue

Asdfblah1

New Member
Reaction score
10
It seems like when I use the clear trigger queue, and run a command that was in the process of the running, the command that was ran picks up where it leaves off.

for example
Run trigger Blah
Wait 50

Clear trigger queue (few seconds later)

Run trigger Blah
Wait 29 (or whatever is leftover)

Is this true or am I just on crack? and how do i get it so the wait is 50 on the second time of run? Turn the trigger off and back on?

If it's not the trigger queue causing the problem, what could be the possible issues?
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> how do I get it so the wait is 50 on the second time of run?

It already is.

> Turn the trigger off and back on?

That just means the events are put on hold. It will finish its current run.

> ... trigger queue ...

is best left alone.


What's the problem?
 

Asdfblah1

New Member
Reaction score
10
I'm trying to create a -rematch command that would reset the settings and I'm not sure where to begin

I've got respawning monters when they die. So I thought clear trigger queue would be perfect to prevent them from respawning while running the -rematch command. :/

I have modes in my map. So when I ran -rematch, the monsters respawned as intended, but if you run a mode, die, and then -rematch with the same mode, the position of the trigger start was messed up.

> That just means the events are put on hold. It will finish its current run.

if that's the problem, then I guess the problem is that i turn off the triggers used in the current modes before rematch
 
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