Creeps Unite!

darkRae

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Well, who's your friend? Is he here too (in The Helper.net) ?
[sorry, kinda off topic]

Anyway, I'm pretty confident to say that the next update will be finished by the end of October.

...
....
And I'm open to ideas you know....
(I don't think my map is balanced, can someone else make comments?)
 

darkRae

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I think I've told you people before (or not) I didn't plan on making AoS anyway. Plus, 1v1 AoS is something new and unique (not that is good or something :confused:)
 
D

divine_cr0ss

Guest
I think I didn't tell you to make an AoS map or something... But... :eek:

Just In Case to make a group play or something??? :rolleyes:
 

darkRae

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You don't get it. I mean I kinda created this map 'by coincidence', I was just making a map where you can use Heroes to spam spells and kill those creeps, muah hah hah >< That's was my first idea, but through series of unexpectable and unknown events I made it this far, turning it an AoS.

Okaaayyy, we're getting really far from the map itself. Post more constructive comments plz ><
 
D

divine_cr0ss

Guest
Okay, okay... Back to Topic...

Have you made any updates with your map yet? lol...

And I think your item shop is kinda, cheap...?
 

darkRae

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Maybe you're talking about the basic shops. Yes they are, but the won't give so much benefits won't they? Anyway, if they ARE cheap, they won't make imbalance since both teams benefit from them.
 

darkRae

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[sorry for double-posting, but I think this and that need to be separated, consider this as a bump]

The update is released!
Creeps Unite! v1.02

Changelog for Creeps Unite! v1.02 :
- Added 1 new Hero for each tavern.
- Changed the game description a bit. Remember, there's no AI here.
- Changed Watery Minion's effect, from Water Splash to Summon Bear's boom effect.
- Changed Wolf Extra-Ordinare's icon.
- Made a lot of necessary balances, read below for more.
- Decreased Ice Staff's duration, it now lasts 3 seconds on Heroes and 10 seconds on Units.
- Decreased Freeze's duration, it now lasts 1/2/3 seconds on Heroes and 2.5/5/7.5 seconds on Units.
- Decreased Drenzel's damage from 45 to 40.
- Gave Drenzel a Buff, so a unit can be hit only once each second.
- Increased Blood Helmet's price from 1950 to 2000 and it still costs 1 lumber.
- Changed Chameleon's tooltip from 'harasser unit' to 'fighter unit'.
- Fixed Chameleon's Mimicry DISPASBTN icon. It works normally now.
- Decreased Infernal Truck's Permanent Immolation's damage from 65 dmg/sec to 45 dmg/sec.
- Decreased Infernal Truck's movement speed from 250 to 240.
- Decreased Demo Beetle's max HP from 400 to 350.
- Decreased Burrowed Demo Beetle's max HP from 500 to 350.
- Decreased Demo Beetle's Blink's max range from 1000 to 450.
- Increased Demo Beetle's sight, it is now 200 for night and day.
- Increased Burrowed Demo Beetle's sight, it is now 200 for night and day.
- Improved Meteor Rain's visual quality. Watch the fireworks.
- Decreased Meteor Rain's interval from 6 sec to 4 sec.
- Decreased Meteor Rain's damage from 100 to 80.
- Decreased Spellbinding Circle's damage from 70 dmg/sec to 60 dmg/sec.
- Decreased Spellbinding Circle's duration, it now lasts 6 seconds on Heroes and 12 seconds on Units.
- Decreased Jigoku no Ude's duration, it now lasts 4 seconds on Heroes and 9 seconds on Units.
- Increased Death Slash's duration from 1 to 2.5 on all targets. (Heroes and Units)
- Decreased Raze's multiplier from 1.3/1.6/2.0 to 1.25/1.55/1.90 times normal damage.
- Increased Wisp's Gather's interval from 3.2 sec to 5.0 sec.

Download in the first page
 

waaaks!

Zinctified
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256
reports v1.02

Forest Giant - Nature strenght tooltip

boulder bomb - doesnt stun nor damage when my hero runs

suggestion - make the giant skill into a passive spell that
adds strenght while reduces attack speed

- add no allied attack, when their hp are full

Ogre magi - Nether gate too imba, can take down 1 tower
in just 1 use

Dark Mousy's ruttle can be casted 150 range away from the target

direct from notepad
 

darkRae

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==Reply to waaaks' report==

Natural Strength's Tooltip
> Now it's fixed on v1.03

Boulder Bomb
> That's the side effect from Cluster Rockets, maybe I should try ordering a dummy to cast it

Giant's skill
> What? his ulti? Good idea. I didn't have any idea that time.
> EDIT: Are you sure? Isn't his Strength (and HP) monstrous already? :D

Allied Attack Disable
> Why? State your reason

Nether Gate
> I was thinking for a tower-destroying spell. There were 10 Ogres spawned, right? I'll reduce it to 8.

Ruttle --> it's Rutile
> It was about 500 range to be exact :p It is now fixed to be equal to his attack range, which is 100

Now it is not copied from anywhere :D lol
 

waaaks!

Zinctified
Reaction score
256
Allied Attack Disable
> Why? State your reason

im an experienced dota player, and i realised why dota has a "no allied attack" when hp is not 50%, because if u can attack the creeps, you may want to kill them right over when they spawn

why do i kill my creeps?
1. so that enemy heroes cant gain any experiences or gold

2. so that enemy creeps push faster to my tower...why? so that i can gain more experience faster than my enemy

3. so that i cant push to my enemy's tower, because if i push, towers will damage me, and suddenly the enemy hero will kill me

these are the advantage if u kill ur creeps in the beginning

kill own creeps > enemy push to my tower > enemy doesnt gain exp > i gain much faster exp and gold > after i got all the gold and exp, then ill push to my enemy
 

darkRae

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Aaah.... forgot to reply :p:eek: sorry (but actually, we've discussed about this)

So, it won't make a lot of imbalance, will it? Because both players can do that (except if one doesn't know about this)
Buuuut, denying (killing allied creeps) will risk you your tower. Your tower will determine the outcome of the game. This is different from DotA, because towers are stronger there, while in here, well, don't you experience it yourself, how easy it is to destroy a tower.

In conclusion, I will still allow Friendly Fire.

And, I think I'll follow AceHart's way of checking for bugs/ideas/etc,
I accept Replays, and Multiplayer is better too.
But I don't have 1.21, so I hope you have 1.20 so I can watch the replay.
 

darkRae

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It says upgrade from 1.20e to 1.21
In my WC3 TFT, it just shows 1.20
Will it work?
 

darkRae

Ueki Fan (Ueki is watching you)
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173
1. It's more than 24 Hours since last post.
2. I'm the one last to post.

Time to BUMP this thread!! :D
 
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