ludnica
Long gone
- Reaction score
- 61
Trigger:
- Fatal Strike
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- Actions
- Set FatalWoundAgility = (Agility of (Casting unit) (Include bonuses))
- Set FatalWoundLevel = (Level of Fatal Strike for (Casting unit))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Ability being cast) Equal to Fatal Strike
- Then - Actions
- Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((((Real(FatalStrikeLevel)) x 0.50) + 1.00) x (((Real(FatalStrikeAgility)) + 50.00) x (Real(FatalStrikeLevel)))) damage of attack type Hero and damage type Normal
- Else - Actions
- If - Conditions
- Events
So, uh, this thingy does minor damage at level 1 (it has 3 - it's an ultimate, duh), around 130 damage - my hero has 48 agility and the factor is Agility x1.5 (level 1) so yes ~87 damage + 50 from the bonus. But when I use level 2 - damage dealt is 420...it's an epic fail, I'm telling ya!
Any suggestions/fixes for this?