Debugging the path of a TD

MagusKeith

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my units spawn with intervals of 1 sec. and then they try tog et to the next section they are stopped by something like an invisible wall... they just keep patroling the area for some while and they go to the right place... some units get farther than others...
 

Baltazhar

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That could be an endless possibility of things that make that effect. I think u better post ur map, so we can take a look at the terrain, and such :)
 

BlackRose

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Yeah, you should attatch the map, do you have anything in the path? Or are they set to Neutral Hostile?
 

Drunken_God

Hopes to get back into Mapmaking with SC2 :)
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press P to see if its pathable e.g. if its pink then its non pathable if its blue then its non buildable
 

BlackRose

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Thats true, but what would be blocking it? Did s/he put pathing blockers and not know about it.
 

MagusKeith

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Re

the path is all clear. here is the map. I only made a some footem to respawnb at top left to see if it works.
 

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  • Super Heroes TD (M&DC).w3x
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The Undaddy

Creating with the power of rage
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Haven't looked at the map,but if the units are owned by neutral hostile,the creep max guard range in map constants might be too small,
 

MagusKeith

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its set for neutral passive and after a while they keep going normally through where they should

EDIT: NVM. that was the problem. i made them for a player and it worked. =D
 
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