DisBTN Magic Sentry and Knockback help

Joccaren

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Hey, could someone tell me the path for the disabled Magic Sentry Icon?
and
Could someone tell me what I'm doing wrong here? I cast the ability but nothing gets Knocked back.
Trigger:
  • Tidal Wave Knockback
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to |cff32cd32Tidal Wave|r |cffffcc00[|cffaa00aaU|cffffcc00ltimate] (Hero)
    • Actions
      • Set TidalWaveCount = (TidalWaveCount + 1)
      • Set TidalWaveGroup[TidalWaveCount] = (Units in (Region centered at ((Position of (Triggering unit)) offset by 400.00 towards (Facing of (Triggering unit)) degrees) with size (150.00, 800.00)) matching ((((Matching unit) is A structure) Equal to False) and (((Owner of (Matching unit)) is an enemy
      • Unit Group - Pick every unit in TidalWaveGroup[TidalWaveCount] and do (Actions)
        • Loop - Actions
          • For each (Integer A) from 1 to (Number of units in TidalWaveGroup[TidalWaveCount]), do (Actions)
            • Loop - Actions
              • Set TidalWaveKnockbackAngle[(Integer A)] = (Angle from (Position of (Picked unit)) to (Target point of ability being cast))
              • Set TidalWaveKnockbackDistance[(Integer A)] = 100.00
              • For each (Integer B) from 1 to 8, do (Actions)
                • Loop - Actions
                  • Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by TidalWaveKnockbackDistance[(Integer A)] towards TidalWaveKnockbackAngle[(Integer A)] degrees)
                  • Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
                  • Wait 0.20 seconds
 

Bronxernijn

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ReplaceableTextures\CommandButtonsDisabled\DISBTNMagicalSentry.blp

For the trigger; there's a lot that can be wrong. I suggest checking whether the unit group is empty or not first, if it's not the problem is in your move trigger and you should take a look at that.
 
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