Doodad/Trees

Romek

Super Moderator
Reaction score
964
I'm pretty sure theres a play animation for destructible in the trigger editor. In either animation or destructible.
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
Destructible - Resurrect (Last created destructible) with (Max life of (Last created destructible)) life and Show birth animation
 

Idontknowyou

New Member
Reaction score
33
I have a good set of triggers for that in my map

Code:
Tree dies
    Events
        Time - Elapsed game time is 5.00 seconds
    Conditions
    Actions
        Destructible - Pick every destructible in (Playable map area) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Destructible-type of (Picked destructible)) Equal to Cityscape Ruined Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Dalaran Ruins Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Dungeon Tree Wall
                    Then - Actions
                        Trigger - Add to Tree Regrow <gen> the event (Destructible - (Picked destructible) dies)
                    Else - Actions


This is the one you want
Code:
Tree Regrow
    Events
    Conditions
    Actions
        Wait 30.00 game-time seconds
        Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation

I think I got this from some other thread on this site.
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
The tree re-grows from the ground.
More like the tree is getting up.
 

garet10

Active Member
Reaction score
9
thanks I got my power running

I have a good set of triggers for that in my map

Code:
Tree dies
    Events
        Time - Elapsed game time is 5.00 seconds
    Conditions
    Actions
        Destructible - Pick every destructible in (Playable map area) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Destructible-type of (Picked destructible)) Equal to Cityscape Ruined Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Dalaran Ruins Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Dungeon Tree Wall
                    Then - Actions
                        Trigger - Add to Tree Regrow <gen> the event (Destructible - (Picked destructible) dies)
                    Else - Actions


This is the one you want
Code:
Tree Regrow
    Events
    Conditions
    Actions
        Wait 30.00 game-time seconds
        Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation

I think I got this from some other thread on this site.


I chop the trees down for building, then after i build I charge the building up with power! Here are 2 pics

http://img339.imageshack.us/my.php?image=poweringupayy7.jpg

http://img205.imageshack.us/my.php?image=poweringupvj3.jpg
 
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