Danis[h]
New Member
- Reaction score
- 19
I was wondering it would be enough to null this location (for the trigger not to leak), or do I have to remove it as well?
Trigger:
- Spawn1
- Events
- Unit - A unit enters Spawn 1 <gen>
- Conditions
- Or - Any (Conditions) are true
- Conditions
- (Owner of (Entering unit)) Equal to Player 12 (Brown)
- (Owner of (Entering unit)) Equal to Player 11 (Dark Green)
- Conditions
- Or - Any (Conditions) are true
- Actions
- Custom script: local location GoHere
- Unit - Set mana of (Entering unit) to 1.00
- Custom script: set GoHere = GetRectCenter(udg_region[R2I(GetUnitStateSwap(UNIT_STATE_MANA, GetTriggerUnit()))])
- Custom script: call IssuePointOrderLocBJ( GetTriggerUnit(), "move", GoHere )
- Custom script: set GoHere = null
- Events