Hello everyone!
I am making a map, and I have a simple trigger going on, that crashes warcraft III.
Basicly, I am making a one-tower defence game. (8 players, each with their fully flexible but non-moving tower, must defend a generic castle) In this, there is a ''Charm'' tower. I want the unit to be charmed for 60 seconds, be fully healed and to be faster (that's done). However, I want it to expire after 60 seconds (the unit dies). When I try to add that, WC III crashes, thought :-(
Unit - Add a 60.00 second Generic expiration timer to (Ownership changed unit)
This gives me a crash...
Any ideas/fixes?
I am making a map, and I have a simple trigger going on, that crashes warcraft III.
Basicly, I am making a one-tower defence game. (8 players, each with their fully flexible but non-moving tower, must defend a generic castle) In this, there is a ''Charm'' tower. I want the unit to be charmed for 60 seconds, be fully healed and to be faster (that's done). However, I want it to expire after 60 seconds (the unit dies). When I try to add that, WC III crashes, thought :-(
Trigger:
- Events
- Unit - A unit Changes Owner
Trigger:
- Conditions
Trigger:
- Actions
- Unit - Add buff to (Ownership changed unit)
- Unit - Set life of (Ownership changed) unit to 100%
- Unit - Set mana of (Ownership changed) unit to 100%
- Unit - Add a 60.00 second Generic expiration timer to (Ownership changed unit)
Unit - Add a 60.00 second Generic expiration timer to (Ownership changed unit)
This gives me a crash...
Any ideas/fixes?