- Reaction score
- 456
Fade System thread
When I create units like this..
.. it first creates one unit, fades it, and after the unit has faded, it creates another unit and fades it..
So I have no idea what's happenin' here ?
When I create units like this..
JASS:
function FadeSystemDoesNotWorkProperly takes nothing returns nothing
local integer i = 0
local unit u
local location l = GetRectCenter(bj_mapInitialPlayableArea)
loop
exitwhen i == 8
set u = CreateUnitAtLoc(Player(15), 039;h000039;, l, i*(360/8))
call FadeUnit(u, 0.00, 2.00, true)
set u = null
set i = i + 1
endloop
call RemoveLocation(l)
set l = null
endfunction
.. it first creates one unit, fades it, and after the unit has faded, it creates another unit and fades it..
So I have no idea what's happenin' here ?