WrathMonkey
New Member
- Reaction score
- 5
How would one make it in a TD so that when a tower, say it's called Fog Tower (it won't really, but bear with me >.>), generate fog around a unit when it's attacked?
Fog Tower
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to (==) Fog Tower
Actions
Set fogPoint = (Position of (Triggering unit))
Environment - Create at (Region centered at fogPoint with size (150.00, 150.00)) the weather effect Dungeon White Fog (Heavy)