Footies Help (Rep for help!)

Turnip

New Member
Reaction score
18
I just started learning Jass, and I began to continue (I know, It doesn't make much sense) to make my footies map. I was wondering if anyone knew where I could find a tutorial, or if you could help me yourself.
 

Exide

I am amazingly focused right now!
Reaction score
448
There's a forum for JASS. I'm sure you can get all the help you need there. :)
 

Turnip

New Member
Reaction score
18
Thanks, but I knew about those already. :/ I am asking for someone to help or knows a tutorial for Footie type map specific jass.
 

Mr.Tutorial

Hard in the Paint.
Reaction score
42
Im pretty sure there isn't a tutorial with jass just for footies... but oviously their is jass triggers you can download at wc3campaigns.com (I THINK).

Anyways, just wait to see if someone can post that really knows jass. I'm sorry I couldn't help much more.
 

Mr.Tutorial

Hard in the Paint.
Reaction score
42
Oh, I know wc3sear.ch basically exists. Go to "www.hiveworkshop.com". That's the replace of www.wc3sear.ch. Try going to hiveworkshop, it might help a little bit.
 

SFilip

Gone but not forgotten
Reaction score
634
> Does not exist anymore
They just have a new domain.
http://www.wc3campaigns.net/

Anyway there is no tutorial for making a map in Jass (at least not that I know of). You convert one trigger if needed etc. but its just stupid to make the whole map in Jass, especially if you are still learning.
 

Mr.Tutorial

Hard in the Paint.
Reaction score
42
Spawn units? That's easy just follow this explanation:

Make all your buildings that you want to spawn have that certain type of unit you want in the building [Object Editor > (YOUR BUILDING) > TechTree - Units Trained. Make sure that is the only unit your using or this will not work.

Then make a trigger that goes like this...

Code:
unit spawn
    Events
        Time - Every 7.00 seconds of game time
    Conditions
    Actions
        Unit - Order Keep 0001 <gen> to train/upgrade to a Peasant

MAKE SURE YOU CHANGE BUILDING AND REMOVE THE PEASANT TO WHAT YOU WANT

That's the really easy trigger. If you want it to create the unit based on the building that is built here it is...

Code:
unit spawn human
    Events
        Unit - A unit owned by (Player((1 + 12))) Finishes construction
    Conditions
        (Constructed structure) Equal to Keep 0001 <gen>
    Actions
        Unit - Create 1 Footman for (Owner of (Constructed structure)) at (Position of Keep 0001 <gen>) facing (Position of (Triggering unit))

IM NOT POSITIVE ABOUT THE EVENT, just switch the stuff to whatever you want it to be.
Code:
unit spawn orc
    Events
        Unit - A unit owned by (Player((1 + 12))) Finishes construction
    Conditions
        (Constructed structure) Equal to Barracks 0002 <gen>
    Actions
        Unit - Create 1 Grunt for (Owner of (Constructed structure)) at (Position of Barracks 0002 <gen>) facing (Position of (Triggering unit))

Hope this works, try testing it. I'm not positive it will work.

Enjoy

~ Mr.Tutorial
 

Tom Jones

N/A
Reaction score
437
If you have main buildings assigned to a player, the easiest thing is to pick all of those, and create units for the owner of the building at the point of the building:
Code:
function Spawn_Tier1Conditions takes nothing returns boolean
    return GetUnitTypeId(GetFilterUnit()) == 'Hti1'//Tier 1 main building id
endfunction

function Spawn_Tier2Conditions takes nothing returns boolean
    return GetUnitTypeId(GetFilterUnit()) == 'Hti2'//Tier 2 main building id
endfunction

function Spawn_Action takes nothing returns nothing
    local group ug = CreateGroup()
    local unit u
    //Tier 1
    call GroupEnumUnitsInRect(ug,GetWorldBounds(),Condition(function Spawn_Tier1Conditions))
    loop
        set u = FirstOfGroup(ug)
        if GetUnitRace(u) == RACE_HUMAN then
            call CreateUnit(GetOwningPlayer(u),'Hfoo',GetUnitX(u),GetUnitY(u),290)
        elseif GetUnitRace(u) == RACE_UNDEAD then
            call CreateUnit(GetOwningPlayer(u),'Ugho',GetUnitX(u),GetUnitY(u),290)
        endif
        call GroupRemoveUnit(ug,u)
    endloop
    call GroupClear(ug)
    //Tier 2
    call GroupEnumUnitsInRect(ug,GetWorldBounds(),Condition(function Spawn_Tier2Conditions))
    loop
        set u = FirstOfGroup(ug)
        if GetUnitRace(u) == RACE_HUMAN then
            call CreateUnit(GetOwningPlayer(u),'Hkni',GetUnitX(u),GetUnitY(u),290)
        elseif GetUnitRace(u) == RACE_UNDEAD then
            call CreateUnit(GetOwningPlayer(u),'Uabo',GetUnitX(u),GetUnitY(u),290)
        endif
        call GroupRemoveUnit(ug,u)
    endloop
    call GroupClear(ug)
    call DestroyGroup(ug)
    set ug = null
    set u = null
endfunction

function InitTrig_Spawn takes nothing returns nothing
    set gg_trg_Spawn = CreateTrigger()
    call TriggerRegisterTimerEvent(gg_trg_Spawn,5,true)
    call TriggerAddAction(gg_trg_Spawn, function Spawn_Action)   
endfunction
 

Turnip

New Member
Reaction score
18
Wow, thanks Tom Jones. I'll test it in a few minutes, nature is calling, and I'm answering, I've put it on hold for a bit to long(I feel sick... :( ) And after that long bit of pointless random information you probably didn't want to know, +Rep

set gg_trg_Spawn = CreateTrigger(TriggerTest2)
loop
exitwhen i > GetPlayers()
call TriggerRegisterTimerEvent(gg_trg_Spawn,5,true)
set i = i+1
endloop
call TriggerAddAction(gg_trg_Spawn, function Spawn_Action)
endfunction

It says I am having some errors here. Whats wrong?
 

Tom Jones

N/A
Reaction score
437
You'll need a GUI trigger named spawn, or copy paste the entire code to a text editor and replace swap with the name of your GUI trigger :)
*Edit*
You won't need the loop and integer variable, so I've updated the code. By the way, if you wan't me to help you understand the code, please don't be afraid to say so.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/
  • The Helper The Helper:
    I think we need to add something to the bottom of the front page that shows the Headline News forum that has a link to go to the News Forum Index so people can see there is more news. Do you guys see what I am saying, lets say you read all the articles on the front page and you get to the end and it just ends, no kind of link for MOAR!
  • The Helper The Helper:
    Happy Wednesday!
    +1
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    Sticking with the desserts for now the latest recipe is Fried Apple Pies - https://www.thehelper.net/threads/recipe-fried-apple-pies.194297/
  • The Helper The Helper:
    Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs
  • Monovertex Monovertex:
    @The Helper I'm really not seeing the "Signature" link in the sidebar on that page. Here's a screenshot:
  • The Helper The Helper:
    I have reported it - I was wondering why nobody I have given sigs to over the last few years have used them
  • The Helper The Helper:
    Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.
  • The Helper The Helper:
    Here is a better place to manage this stuff https://www.thehelper.net/account/account-details which I think should be way more visible
  • The Helper The Helper:
    I am hoping that online user count drop is finally that TikTok bot banned
  • Ghan Ghan:
    I added the filter last night.
  • The Helper The Helper:
    They are still there

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top