Code:
Loops
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50, do (Actions)
Loop - Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Center of (Playable map area)) facing (Position of (Triggering unit))
Set Check_Monster_Amount[1] = (Check_Monster_Amount[1] + 1)
Wait 0.20 seconds
Wait 10.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: (String(Check_Monster_Amount[1]))
hello i created this trigger for my tower defense map i used monster check amount each waves its different amount .... why
anyone have any idea its not exact example like 50 spawns
but it creates 48 or 49 or 51 or 55