Gates Help

Accname

2D-Graphics enthusiast
Reaction score
1,462
this line:
Trigger:
  • Set Edoras_Gate = (Current life of Gate of Edoras (Vertical) 0299 <gen>)

is about its actual hitpoints while this line:
Trigger:
  • Destructible - Set life of Gate of Edoras (Vertical) 0299 <gen> to Edoras_Gate%

is setting its percentage hitpoints.

if your gate got 1000 hitpoints and you save 1000 as udg_Edoras_Gate and thence set the hitpoints in % to udg_Edoras_Gate it would be 1000% which is round down to 100%.
just change the first trigger to save the percentage hitpoints of the gate in the variable or the second trigger to set the actual hitpoints instead of the percentage.
 

Weep

Godspeed to the sound of the pounding
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400
Solved by Accname, thanks!
Don't edit out your original post. What if someone else has the same problem and is looking for a solution? How would they find this thread?
 
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