System GTrigger Event System

D.V.D

Make a wish
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Hey Jesus, I have a question about this system. I noticed you have the unregister event function and I was wondering how your supposed to point it to which event to unregister as it takes nothing and returns nothing. Any help?
 

Bribe

vJass errors are legion
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It loads the appropriate data from a [ljass]GetTriggeringTrigger()[/ljass] call, so you can't just call it arbitrarily from the middle of nowhere.

Edit: Looking at it again, those functions you mentioned just set a boolean that is similar to [ljass]bj_wantDestroyGroup[/ljass]. Since he is firing the triggers manually, he just detects those booleans and does the appropriate actions if need be.

JASS:
//
                set Trigger$NAME$NextMem=Next[Trigger$NAME$Mem]
                if TriggerEvaluate(Trig[Trigger$NAME$Mem]) then
                    call TriggerExecute(Trig[Trigger$NAME$Mem])
                endif
                if UnregisterLastEvent then
                    set UnregisterLastEvent=false
                    call Unlink(Trigger$NAME$Pointer,Trigger$NAME$Mem)
                    call FreeMem(Trigger$NAME$Mem)
                endif
                set Trigger$NAME$Mem=Trigger$NAME$NextMem
 

D.V.D

Make a wish
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So it unregisters the event of GetTriggeringTrigger? Is there any way around that to unregister a event in a chosen trigger?
 

Jesus4Lyf

Good Idea™
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So it unregisters the event of GetTriggeringTrigger? Is there any way around that to unregister a event in a chosen trigger?
A classic case of RTFM.
JASS:
//		   // Ability Events
//		 - GT_UnregisterSpellEffectEvent(trigger, abilityid)      (returns the trigger passed in)
//		 - GT_UnregisterBeginsChanellingEvent(trigger, abilityid) (returns the trigger passed in)
//		 - GT_UnregisterBeginsCastingEvent(trigger, abilityid)    (returns the trigger passed in)
//		 - GT_UnregisterStopsCastingEvent(trigger, abilityid)     (returns the trigger passed in)
//		 - GT_UnregisterFinishesCastingEvent(trigger, abilityid)  (returns the trigger passed in)
//		 - GT_UnregisterLearnsAbilityEvent(trigger, abilityid)     (returns the trigger passed in)
//		   // Order events // (can use String2OrderIdBJ("OrderString") for orderid
//		 - GT_UnregisterTargetOrderEvent(trigger, orderid)        (returns the trigger passed in)
//		 - GT_UnregisterPointOrderEvent(trigger, orderid)         (returns the trigger passed in)
//		 - GT_UnregisterNoTargetOrderEvent(trigger, orderid)      (returns the trigger passed in)
//		   // Item events
//		 - GT_UnregisterItemUsedEvent(trigger, itemtypeid)        (returns the trigger passed in)
//		 - GT_UnregisterItemAcquiredEvent(trigger, itemtypeid)    (returns the trigger passed in)
//		 - GT_UnregisterItemDroppedEvent(trigger, itemtypeid)     (returns the trigger passed in)
//		   // Unit events
//		 - GT_UnregisterUnitDiesEvent(trigger, unittypeid)        (returns the trigger passed in)
 

D.V.D

Make a wish
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OOOH never saw that, man i feel stupid :banghead::p Thanks Jesus( I never thought Id ever say that ) :)
 

SanKakU

Member
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btw, i was working on my map the other day, and was browsing through the trigger editor, and i was browsing through the systems folder and noticed that opening comment again...and counted the number of spaces. 15! so i guess that's perhaps 3 tabs and 3 spaces. or maybe 2 tabs and 7 spaces...1 tab and 11 spaces maybe...

Anyway! just thought i'd mention that recently i've started to use SpellEvent system and i'm still using GTrigger.
Although someone earlier was trying to compare the two...hmm...I don't think there's anything wrong with using both. What's your take on that? Initially I was doing stuff with GT and then now that I've tried using SpellEvent, it does seem to do stuff GT can't. But GT can do stuff SpellEvent can't. Or is this wrong?

JASS:
//*  If you specify a spell id when registering a function then
//*  that function will only run when that ability is cast; only
//*  one function per ability per event is supported, if you
//*  register more functions then only the last one registered will
//*  be called. If, however, you pass 0 as the ability id parameter
//*  then the registered function will run for all spells. Up to
//*  8190 functions can be registered this way for each event.
//*  These functions will be called before the ability's specific
//*  function in the order they were registered.
//*

could you do this in GT as well? if so, i didn't realize it.

but of course, the other side of the coin is that SpellEvent doesn't have this stuff:
JASS:
//               - GT_UnregisterLearnsAbilityEvent(trigger, abilityid)     (returns the trigger passed in)
//                 // Order events // (can use String2OrderIdBJ("OrderString") for orderid
//               - GT_UnregisterTargetOrderEvent(trigger, orderid)        (returns the trigger passed in)
//               - GT_UnregisterPointOrderEvent(trigger, orderid)         (returns the trigger passed in)
//               - GT_UnregisterNoTargetOrderEvent(trigger, orderid)      (returns the trigger passed in)
//                 // Item events
//               - GT_UnregisterItemUsedEvent(trigger, itemtypeid)        (returns the trigger passed in)
//               - GT_UnregisterItemAcquiredEvent(trigger, itemtypeid)    (returns the trigger passed in)
//               - GT_UnregisterItemDroppedEvent(trigger, itemtypeid)     (returns the trigger passed in)
//                 // Unit events
//               - GT_UnregisterUnitDiesEvent(trigger, unittypeid)        (returns the trigger passed in)
 

Jesus4Lyf

Good Idea™
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397
When you said SpellEvent, I initially confused it for SpellStruct. :p

GT doesn't support the passing of 0 although it could.. SpellStruct actually is a much better event system, in my opinion. To me, GT is the most lightweight thing you can use for ability events, and SpellStruct is the most endowed.

I don't know SpellEvent intimately so I can't really comment - but use what you like! And I see no problem with using two, aside from redundancy. But if that's your flavour, by all means... :)
 

tooltiperror

Super Moderator
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Why don't you make it use TriggerEvaluate? Would save me a hell of a lot of time of recoding :)
 

tooltiperror

Super Moderator
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Yeah, I figured out using [LJASS]TriggerAddCondition[/LJASS] with the trigger it supplies, never bothered editing that post.
 
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