I've been trying to come up with this sort of trap system where when a unit gets within range of a trap, the trap will war stomp the unit within the range then the trap will kill itself. Of course I know there's the event a unit comes within range and the issue order with no target action but because you cant use variables for the unit comes within range event, I have to make a trigger for each and every one of the traps I'll make which is really tedious and will take a really long time...
Basically what I need is like some general trigger that accommodates all of the traps I make so that I won't have to keep making new triggers for every new one I create.
So can anyone suggest like an idea or something? I tried different ways and I really don't know what to do :/
Basically what I need is like some general trigger that accommodates all of the traps I make so that I won't have to keep making new triggers for every new one I create.
So can anyone suggest like an idea or something? I tried different ways and I really don't know what to do :/