Hero Spell Ideas !

aki15

New Member
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5
Hi guys me again :D.
Making an AoS map and need some spell ideas for now i need spell ideas for 2 heroes but there will be much more first one is :
-Nature Elemental
Primary Attribute : Intelligence - Start/Middle Game

And Second one : Tigerian Slicer - Late Game
Primary Attribute : Agillity

Every hero has 4 skills 1 ultimate and 3 normal.
-Ultimate has 3 levels.
-Normal has 4 levels.
Thanks ! :D
 

X-maul

AKA: Demtrod
Reaction score
201
Hi guys me again :D.
Making an AoS map and need some spell ideas for now i need spell ideas for 2 heroes but there will be much more first one is :
-Nature Elemental
Primary Attribute : Intelligence - Start/Middle Game

And Second one : Tigerian Slicer - Late Game
Primary Attribute : Agillity

Every hero has 4 skills 1 ultimate and 3 normal.
-Ultimate has 3 levels.
-Normal has 4 levels.
Thanks ! :D

I think you should make them balanced instead of one being lategame and one be start game hero - at some point you will reach max level and the late game hero will pwn /:

IDEAS
for the tiger thing you could create an ability: Swipe - dealing X damage to all enemy units in front and slows them for Y duration.
 

HydraRancher

Truth begins in lies
Reaction score
197
Nature Elemental:

Code:
Root Trap - Passive

Every attack has a 5/10/15/20% chance to entangling roots the attacked target and bind it on the spot for 3/4/5/6 seconds dealing 10/15/20/25 damage per second.

Code:
Enchant - Autocast

Imbues a friendly hero, allowing it to move and attack faster by 5/10/15/20% and a 15/20/25/30% chance to evade an attack for 20/30/40/50 seconds.

Code:
Poison - AoE

Disturbs an area of ground stunning every unit in a 550/600/650/700 radius for 2/3/4/5 seconds, and deals 15/20/25/30 damage per second and heals allies by the same amount. Lasts for 15/20/25/30 seconds.

Code:
Attack Of the Ancients - AoE

Spikes emerge from the ground in a 500 radius which trap any unit inside. Allied units are healed 50 life per second and enemies are rooted to the ground and take 10 damage per second. The spell does not need to be continuously casted. Lasts 30/45/60 seconds.
 

Necrach

You can change this now in User CP.
Reaction score
62
For the slicer, I came up with a few ideas. Have no idea what you want this hero to look like, though :eek:

Divine Wolf - Active, summon. Summons a large wolf (spirit wolf, can only have one at a time). Lasts 30 seconds. The wolf does not deal very high melee damage, but got Devour Blink (no mana cost), and Bash (2.5 seconds stun on heroes and non-heroes).
Level 1 - 300 hp, 12 seconds Blink cooldown, 10% Bash chance, Devour deals 10 DPS
Level 2 - 400 hp, 9 seconds Blink cooldown, 15% Bash chance, Devour deals 15 DPS
Level 3 - 500 hp, 6 seconds Blink cooldown, 20% Bash chance, Devour deals 20 DPS
Level 4 - 600 hp, 3 seconds Blink cooldown, 25% Bash chance, Devour deals 25 DPS

Duel - Active, target. Challenges a nearby hero. For a short period of time, the hero cannot attack any other target than the Tigerian Slicer! However, if the Slicer attacks any other unit than the challenged hero, the effect ends.
Level 1 - Lasts 4 seconds
Level 2 - Lasts 6 seconds
Level 3 - Lasts 8 seconds
Level 4 - Lasts 10 seconds

Combat mastery - Active. Grants Evasion and a 15% for Critical strike for 10 seconds.
Level 1 - 15% Evasion, x2 damage on critical hit
Level 2 - 20% Evasion, x2.5 damage on critical hit
Level 3 - 25% Evasion, x3 damage on critical hit
Level 4 - 30% Evasion, x3.5 damage on critical hit

Arcane Slice - Ulti. Passive. Grants the Slicer a Feedback, burning mana on each blow. Also blocks a spell directed at the Slicer (Spellshield) from time to time.
Level 1 - 18 mana/attack, Spellshield cooldown 60 seconds
Level 2 - 26 mana/attack, Spellshield cooldown 50 seconds
Level 3 - 34 mana/attack, Spellshield cooldown 40 seconds
 
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